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  1. #1

    DM tip for Monster Attack Actions

    As the monsters just list their first attack action in their stat blocks
    You need to adjust their Second and Third attack actions by -5,10 respectively

    Ive found the easiest way to do this is to use the modifier stack in the shortcuts
    You can use the effects place upon the monsters but this requires the removing and adding of different effects as they
    make their attacks.

    Enter -5 (for second action) in the modifier window then drag it down to the F2 shortcut. Edit the F2 shortcut and write "2nd Attack Action"

    Enter -10 (for Third action) in the modifier window then drag it down to the F3 shortcut. Edit the F3 shortcut and write "3rd Attack Action"

    First the creature takes its first attack action, resolve...
    NOW before the creature takes it's 2nd attack action TAP F2. Its attack will now be at -5; Make the attack
    On Third Attack Action TAP F3 This attack will be at -10; Make the attack

    Ive found this to be alot easier than messing around with shuffling effects in/out, or adding a bunch of effects to the monsters before the fight and switching them on/off

    You can of course set up AGILE actions in the same way for F4 and F5 using -4 and -8 instead
    Last edited by Willot; October 7th, 2019 at 20:49.
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  2. #2
    Trenloe's Avatar
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    I find the easiest way is to use the two multi-attack buttons in the modifier window itself. This will take the agile trait into effect automatically. But, go with what you're more comfortable with...
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  3. #3
    Trenloe's Avatar
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    As an follow up - I'm looking at enabling dragging of the modifier buttons to the hotkey bar.
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  4. #4
    This was more for the NPC/ Monsters when the DM is attacking with them, Players are set as you say
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  5. #5
    Trenloe's Avatar
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    Quote Originally Posted by Willot View Post
    This was more for the NPC/ Monsters when the DM is attacking with them, Players are set as you say
    The modifier buttons read the agile trait from the NPC attack line too. Easy for the GM to have the modifier window open and click the relevant multi-attack button as needed.



    And even easier when I release the ruleset version that has hotkey dragable modifier buttons...
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  6. #6
    AH yes cool, I just like the idea of taping a keyboard button (also one less window taking up realestate )
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  7. #7
    Trenloe's Avatar
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    Quote Originally Posted by Willot View Post
    AH yes cool, I just like the idea of taping a keyboard button (also one less window taking up realestate )
    Wait for hotkey dragable modifier buttons...
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #8
    I've been using the modifiers window... it's amazing
    Last edited by UltimateGM; October 8th, 2019 at 17:26. Reason: Grammar

  9. #9
    Trenloe's Avatar
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    And you can now drag the buttons to the HotKey bar - as of release 6 today.

    https://www.fantasygrounds.com/forum...tober-8th-2019
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #10

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