STAR TREK 2d20
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  1. #51
    Quote Originally Posted by UltimateGM View Post
    Name: Age of Ashes - Cult of Cinders (AP)
    Issue: Elite Nessian Warhound under spells tab has incorrect saving throw listed under its breath weapon. Listed as Fort should be Reflex
    Map: The Fortress of Sorrows
    Room: C5 - Kitchen
    Story Entry: 5.02.06. B9. Lounge [Moderate 8]
    Encounter: 5.02.06. Encounter: Kitchen
    This has been fixed. You should see the fix after next update.
    Last edited by sciencephile; December 15th, 2019 at 18:54.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
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  2. #52
    Hellknight Hill 4.05.13. Encounter: Citadel Altaerein Vaults, Hall of Graves

    Is awarding Severe 105 XP even though it is listed as a Moderate 3 and should thus be 80 XP.

    5 Skeleton Guards at Creature -1 is 5*10XP
    1 Skeletal Knight at Creature 2 is 30XP

  3. #53
    Quote Originally Posted by yarnevk View Post
    Hellknight Hill 4.05.13. Encounter: Citadel Altaerein Vaults, Hall of Graves

    Is awarding Severe 105 XP even though it is listed as a Moderate 3 and should thus be 80 XP.

    5 Skeleton Guards at Creature -1 is 5*10XP
    1 Skeletal Knight at Creature 2 is 30XP
    This has been fixed. You should see the fix after next update.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  4. #54
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    in hellnight hill AP1 the grid is set to 10 foot a square for the Map: Citadel Altaerein Battlements

  5. #55
    Hellknight Hill Voz spells are missing details

    Vampiric Touch should be Fortitude Spell DC half on save
    Acid Arrow should be a ranged spell attack
    Ray of Enfeeblement should be Fortitude Spell DC
    Grim Tendrils should be half on save
    Chill Touch should be Fortitude Spell DC half on save

  6. #56
    Quote Originally Posted by hawkwind View Post
    in hellnight hill AP1 the grid is set to 10 foot a square for the Map: Citadel Altaerein Battlements
    Yeah, this one slipped past me. I didn't notice that the original publisher decided to change scales within the same map image. It has been fixed and will show up in a future update.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  7. #57
    Quote Originally Posted by yarnevk View Post
    Hellknight Hill Voz spells are missing details

    Vampiric Touch should be Fortitude Spell DC half on save
    Acid Arrow should be a ranged spell attack
    Ray of Enfeeblement should be Fortitude Spell DC
    Grim Tendrils should be half on save
    Chill Touch should be Fortitude Spell DC half on save
    This has been fixed and will show up in a future update.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  8. #58
    Cult of Cinders
    Clay Golem Immunity to Magic
    Chapter 4 C2. Magical weapons hitting the golem do 0 damage regardless of amount, however, nonmagical weapons correctly do damage after the 10 physical resistance is applied. I'm assuming this is because of the IMMUNITY: magic coding, since magic weapons have the "magic" damage type. I had to manually add correct damage as we went along. I'm not sure there is a fix except to remove the immunity to magic or somehow tell the system its all magic except weapons?

  9. #59
    Hellknight Hill 5.05.02. Encounter: Goblinblood Caves, Spider Nest and subsequent encounters

    Hunter Spider are Creature 1, this is listed as Moderate 4 and should thus be Moderate 80XP (6*15XP) and not Severe 120XP

    Indeed the rest of the chapter has also been calculated for level 3 instead of level 4. The brown header text before encounters indicates the Difficulty Level and is what should be used as the level for calculating XP.

  10. #60
    In Cult of Cinders, the stat block for the Jungle Drake is missing their land/fly speed; instead it has their special movement ability listed where their speed should be.

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