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August 5th, 2021, 03:19 #371
Fist of the Ruby Phoenix, Despair on Danger Island
Temple of Irori, room A3
The "frightful moan" ability of the ghost monks does not automate correctly because the automation is set to "Will[DC:25]" instead of "Save: Will[DC:25]".
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August 5th, 2021, 04:27 #372
Got it. Thanks for the report MaxAstro. I audited the file and found 3 other NPC records that had automation issues so I fixed them too. Funny... no matter how careful, there are always bugs that show up.
The fixes has been checked in and marked as a hotfix so you should see have access to the corrected version very soon.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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August 7th, 2021, 20:02 #373
- Join Date
- Feb 2016
- Posts
- 257
Hi there,
When I start Fantasy Grounds, the Sprite Character Effect Luminous Sprite Feature (LIGHT: 25 torch) is always off, eventhough the Effect is set to ON. We have to turn it off and then back on to get it to work.
(And just a little reminder regarding the Mitflit Bane Spell (Abominations Vault). The spell effects are still missing. )
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August 8th, 2021, 04:51 #374
The version of the feat Enhanced Familiar that belongs to the Familiar Master archetype - which requires level 4 instead of level 2 - seems to be missing from the Advanced Player's Guide.
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August 8th, 2021, 18:09 #375Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 8th, 2021, 18:14 #376
There are a number of archetypes in the Advanced Player's Guide that have feats (or class abilities) that are in other PF2 products. We can't recreate these entries in another product. I'm investigating ways of having dummy entries that link to the base data, but that won't be for a while yet.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 8th, 2021, 19:33 #377Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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August 8th, 2021, 20:13 #378
Speaking of Abomination Vaults: my GM complained that the Canker Cultists (unsure about the name. they appear in the second underground level of the first volume, they're ghoul mages, kinda) also didn't have at least some their spells properly automated. It might be the same underlying issue.
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August 8th, 2021, 20:23 #379
Not to doubt you, Trenloe, but are you sure that is what is going on here?
For example, the Witch's version of Enhanced Familiar does appear in the Advanced Player's Guide module; only the Familiar Master's version, which is materially different by way of having a different level and feat requirement, is missing.
EDIT: Having double checked the APG, I see what you are talking about; it is listed as an "additional feat" instead of being reprinted for the archetype. FWIW, there is already a version of Enhanced Familiar in the APG module for the Witch, as I mentioned.Last edited by MaxAstro; August 8th, 2021 at 20:30.
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August 9th, 2021, 00:28 #380Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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