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August 26th, 2020, 13:17 #151
Name: The Slithering
Issue: LOS - 2 secret doors are normal doors.
Impacted: Khalibi Caravan House Map (Player)
Fix: Change Map to extend wall and change LOS Door to secret door
Screenshot added module map and of my take on the mapLast edited by Farnaby; August 26th, 2020 at 13:29. Reason: Added screenshots of my map and speeling
“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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August 26th, 2020, 17:54 #152
Noted. I will fix and get it out in next Tuesday's update.
UPDATE:
This issue has been fixed and checked in. You should see it in the TEST environment soon and it will be in the LIVE environment on the next Tuesday update (8/1).Last edited by sciencephile; August 26th, 2020 at 22:13. Reason: Updated status
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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August 27th, 2020, 09:02 #153
Hmmm, how do I access the TEST environment?
“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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August 27th, 2020, 10:29 #154
Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. For FGU it is in the advanced tab of he settings window.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 27th, 2020, 11:45 #155
aaah, thank you.
“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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August 28th, 2020, 07:26 #156
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August 28th, 2020, 21:16 #157
- Join Date
- Aug 2018
- Posts
- 2
Hi,
I'm running Age of Ashes #2 Cult of Cinders and now monster spell effects (damage) always resolve to full damage whether PC successfully save or not.breath-full-dmg.png
Please see attached screenshot showing the PC suceeding at Reflex save and receiving full damage.
Thanks,
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August 29th, 2020, 00:22 #158
Hi stoopski,
Thanks for reporting and welcome to the forums.
This is likely due to the fact that the "save for half" is not set. I've fixed but it won't make its way into the LIVE environment until Tuesday, 9/8.
In the meantime, if you click on the magnifying glass symbol next to the spell, then again next to the save box, you should be able to make sure that there is "Ref" set for the save and that the "Damage on Save" is set for "Half on Success". Doing that while in your campaign will fix it, should you need it before 9/8.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
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August 29th, 2020, 04:47 #159
- Join Date
- Aug 2018
- Posts
- 2
Correct; save for half is not set, I'll keep an eye out before dishing out damage to my players
Thanks !
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September 14th, 2020, 17:44 #160
Age of Ashes 1: Hellknight Hill
Looks like there are some typos in Ralldar's skill blocks, making them unrollable (extra spaces between the + and the modifier). Also, this is a named NPC so not sure why a generic monster name is being applied to the token/creature index.
https://i.imgur.com/XEMFrH5.png
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