DICE PACKS BUNDLE
Page 30 of 97 First ... 2028293031324080 ... Last
  1. #291

    Issue with Little Trouble in Big Absalom Module

    Hi,
    I was hoping to run this next week to introduce some players and myself to the Pathfinder 2e system but there is an issue with the kobald garden maps. The encounters are split between the GM and PC maps and when I try to add encounters to the combat tracker from either map, I get an error about the linked module. The basement maps seem fine.

    Thanks.

  2. #292
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,362
    Quote Originally Posted by truthman View Post
    Hi,
    I was hoping to run this next week to introduce some players and myself to the Pathfinder 2e system but there is an issue with the kobald garden maps. The encounters are split between the GM and PC maps and when I try to add encounters to the combat tracker from either map, I get an error about the linked module. The basement maps seem fine.

    Thanks.
    Sorry you're having an issue with the encounters for the Kobold Garden. As a work around to the module message, before the product dev fixes the issue, you can click the "Placement" check mark in each encounter so that the token is displayed (i.e. the check/tick changes to the base token). This removes the placement on the map, but allows the encounter to be added to the combat tracker - then you can drag/drop the token from the combat tracker to the PC Map.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #293
    Thanks for the workaround suggestion. I will try that.

  4. #294
    In Abomination Vaults: Ruins of Gauntlight. Shouldn't the alcove in area D19 be hidden as mentioned in the story entry? Perhaps another secret door or something? Otherwise the very visible alcove makes it quite obvious that something should be there.

  5. #295
    The Slithering

    • In part 1, most of the encounters, I've had to use slimes/oozes/etc. from the Bestiary as some of the attacks are not parsed correctly or special abilities.

    • Khalibi Caravan House - A3, A6, A9 are not locked on the map by default, not sure if you can export that way, but I had issues with players opening them and had to lock manually.


    I'm sure I'll have more as we progress.

  6. #296
    Acknowledged, thank you for the report, Eru. This will get put into the queue for update in the very near future (likely within a week or two).
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  7. #297
    The Fall of Plaguestone

    On the map Spite's Cradle the 2 doors (one double and one single) leading into the keep (I5, I8) are unlocked.
    “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

    Terry Pratchett [RIP] - Jingo

  8. #298
    Quote Originally Posted by Farnaby View Post
    The Fall of Plaguestone

    On the map Spite's Cradle the 2 doors (one double and one single) leading into the keep (I5, I8) are unlocked.
    Hi Farnaby,

    Thanks for reporting. Unfortunately, the occluders for this one was done by a community volunteer when FGU went live. There are more problems with it than just a couple of unlocked doors (i.e., missing door and wall occluders for areas I10-I11). I also found a door for area F5 that should have been locked. These have all been fixed and checked in. They will be pushed into the LIVE system on Tuesday, May 11th.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  9. #299
    Cool, good to know. I'll have to correct the I10-I11 manually as my next game is May 9th.
    “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

    Terry Pratchett [RIP] - Jingo

  10. #300
    Quote Originally Posted by Farnaby View Post
    Cool, good to know. I'll have to correct the I10-I11 manually as my next game is May 9th.
    Hey Farnaby (and others)... I recant my statement about it being fixed. Unfortunately the change has to be reverted due to an unforseen issue. It is still on the list and I will notify again when it is fixed. Thanks for the patience.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in