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  1. #281
    Ruins of Gauntlight, 2.04 and 2.05

    There doesn't seem to be any sort of map provided for these two encounters.

  2. #282
    Ruins of Gauntlight, "Blood of Belcorra" haunt.

    This is an error that appears in the original book as well, but this hazard should have a Stealth DC of 23, for a Stealth bonus of +13, not a Stealth bonus of +23 (which would be the Stealth of a level 9 hazard!).

  3. #283
    Thanks Max. I'll get that update on the Hazard.

    As for those two encounters, there was no map for either in the original material so I can't really provide anything of my personal make to add to it. However, you bring to my attention that providing something for use in my Compendium for the module would be a perfect use for it (at least, for anyone that wants a non-official map suitable for those encounters).
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  4. #284
    Not to put you on the spot, ShadeRaven, but I was under the impression that it was normal to provide a generic map for encounters that are missing a map in the AP? At least in Age of Ashes that was the case whenever I came across an encounter Paizo hadn't provided a map for.

    For example, in Tomorrow Must Burn, the story entry to which encounter 2.05.02 (Slaver Patrol) is attached has "SmiteWorks Battle Map - Streets" attached to it.

    My apologies if I am misunderstanding.
    Last edited by MaxAstro; March 30th, 2021 at 17:30.

  5. #285
    Trenloe's Avatar
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    Quote Originally Posted by MaxAstro View Post
    Not to put you on the spot, ShadeRaven, but I was under the impression that it was normal to provide a generic map for encounters that are missing a map in the AP? At least in Age of Ashes that was the case whenever I came across an encounter Paizo hadn't provided a map for.

    For example, in Tomorrow Must Burn, the story entry to which encounter 2.05.02 (Slaver Patrol) is attached has "SmiteWorks Battle Map - Streets" attached to it.

    My apologies if I am misunderstanding.
    This is up to the individual converter. If they feel there's an appropriate map that everyone has access to, then they can include it - but it is up to them. I'm not aware of a converter directive that this has to be done as standard practice. Is it a nice to have? Absolutely. So, it's up to ShadeRaven if he feels there's an appropriate map in the generic FG maps available to all that he could substitute. If not, then just pick one yourself.

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  6. #286
    Thanks for the clarification, Trenloe. I've been in the habit of just trusting that a map will be available so it caught me off guard. In the future I'll be more diligent about checking to make sure I have maps ready before I run an encounter.

  7. #287
    Ah! This I did not know! Learn something new every day, they say. Unfortunately, for myself, I'd have to live to about 12,341,331,901,375 years of age to feel as though I am caught up on all the things I'd like to be knowledgeable in

    I'll definitely look into the generic maps to see if there's an adequate one there!
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  8. #288
    Abomination Vaults 2 - Player's Resource
    Description of Magic Items has lots of underscores. (see pic.)

    Player's Resource b. Vaults 2 - Magic Item desc..png
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  9. #289
    @ShadeRaven: BTW what is the difference between a player guide and a player resource?
    I take it the resource is there for after the adventure concludes because it gives away too much during the game.
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  10. #290
    Quote Originally Posted by Farnaby View Post
    @ShadeRaven: BTW what is the difference between a player guide and a player resource?
    I take it the resource is there for after the adventure concludes because it gives away too much during the game.
    The "Player's Guide" is a specific companion piece that Paizo releases alongside the adventure path.

    The "Player's Resource" for a specific book in an Adventure Path contains all of the player-facing content (archetypes, feats, spells, etc) from that book.

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