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March 28th, 2021, 21:55 #281
Ruins of Gauntlight, 2.04 and 2.05
There doesn't seem to be any sort of map provided for these two encounters.
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March 29th, 2021, 00:46 #282
Ruins of Gauntlight, "Blood of Belcorra" haunt.
This is an error that appears in the original book as well, but this hazard should have a Stealth DC of 23, for a Stealth bonus of +13, not a Stealth bonus of +23 (which would be the Stealth of a level 9 hazard!).
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March 29th, 2021, 21:42 #283
Thanks Max. I'll get that update on the Hazard.
As for those two encounters, there was no map for either in the original material so I can't really provide anything of my personal make to add to it. However, you bring to my attention that providing something for use in my Compendium for the module would be a perfect use for it (at least, for anyone that wants a non-official map suitable for those encounters).Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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March 30th, 2021, 17:23 #284
Not to put you on the spot, ShadeRaven, but I was under the impression that it was normal to provide a generic map for encounters that are missing a map in the AP? At least in Age of Ashes that was the case whenever I came across an encounter Paizo hadn't provided a map for.
For example, in Tomorrow Must Burn, the story entry to which encounter 2.05.02 (Slaver Patrol) is attached has "SmiteWorks Battle Map - Streets" attached to it.
My apologies if I am misunderstanding.Last edited by MaxAstro; March 30th, 2021 at 17:30.
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March 30th, 2021, 17:38 #285
This is up to the individual converter. If they feel there's an appropriate map that everyone has access to, then they can include it - but it is up to them. I'm not aware of a converter directive that this has to be done as standard practice. Is it a nice to have? Absolutely. So, it's up to ShadeRaven if he feels there's an appropriate map in the generic FG maps available to all that he could substitute. If not, then just pick one yourself.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 30th, 2021, 17:40 #286
Thanks for the clarification, Trenloe. I've been in the habit of just trusting that a map will be available so it caught me off guard. In the future I'll be more diligent about checking to make sure I have maps ready before I run an encounter.
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March 30th, 2021, 18:32 #287
Ah! This I did not know! Learn something new every day, they say. Unfortunately, for myself, I'd have to live to about 12,341,331,901,375 years of age to feel as though I am caught up on all the things I'd like to be knowledgeable in
I'll definitely look into the generic maps to see if there's an adequate one there!Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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March 30th, 2021, 18:55 #288
Abomination Vaults 2 - Player's Resource
Description of Magic Items has lots of underscores. (see pic.)
Player's Resource b. Vaults 2 - Magic Item desc..png“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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March 30th, 2021, 18:57 #289
@ShadeRaven: BTW what is the difference between a player guide and a player resource?
I take it the resource is there for after the adventure concludes because it gives away too much during the game.“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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March 30th, 2021, 19:55 #290
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