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December 9th, 2019, 08:02 #41
Two things here:
1) A Trait is a very specific thing in Pathfinder Second Edition. Magical is a trait, "magic" is not - see page 633 of the core rules, or double click on the trait name in FG:
magical (trait) Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic.
The weapon traits aren't directly used for damage resistance. The weapon traits that are used are listed in the Wiki -> User Guide -> PFRPG2 -> Item sheet: https://www.fantasygrounds.com/wiki/...m_Sheet#Traits
2) For resistance it's the weapon damage type set once added to a PC sheet. See https://www.fantasygrounds.com/wiki/..._Sheet#Weapons - the "magic" damage type is added to the damage types of a weapon if it has a potency rune (bonus of +1 or greater) and (in ruleset release 12) if the weapon has a striking property.
See this screenshot for an example:
1 - When the +1 greatsword is added to the PC the Bonus field in the weapon record is +1 and the FG code reads this and adds the "magic" damage type to the weapon. This will only appear if the weapon has been identified.
2 - When damage is rolled against a creature the damage types are shown (in this case "magic") the this is used to avoid the damage resistance the creature has (based off the "!magic" information in the creature's effects in the combat tracker.
3 - if damage without the "magic" damage type is done, the resistance is applied.
I hope this helps to clarify the difference between the "Magical" trait and the "magic" damage type. And as such, the weapon entries in the AP are correct.Last edited by Trenloe; December 9th, 2019 at 10:50.
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December 9th, 2019, 10:33 #42
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Odd is all I can say then.
I just went through all of the player's sheets and changed magical to magic damage type on five weapons. No idea why they populated with that damage type at this point. Trust me, the players will be watching as the Greater Bhargest in AP1 almost wiped them due to the unknown (at the time) immunity he had acquired.
Thanks for clarifying.Don't flirt with death... You just might get laid.
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December 9th, 2019, 10:52 #43
This was updated in release 10. See the release notes here: https://www.fantasygrounds.com/forum...racking-thread
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December 9th, 2019, 10:56 #44
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Excellent! Thanks for the information. My player's will be happy to hear this.
Don't flirt with death... You just might get laid.
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December 10th, 2019, 14:45 #45
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Name: Age of Ashes - Cult of Cinders (AP)
Issue: Elite Nessian Warhound under spells tab has incorrect saving throw listed under its breath weapon. Listed as Fort should be Reflex
Map: The Fortress of Sorrows
Room: C5 - Kitchen
Story Entry: 5.02.06. B9. Lounge [Moderate 8]
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December 10th, 2019, 19:12 #46Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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December 11th, 2019, 05:41 #47
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Name: Age of Ashes - Hellknight Hill (AP)
Issue: The +1 Returning Striking Starknife should have a second damage die from the Striking rune, but it just has one damage die in FG.
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December 11th, 2019, 07:55 #48Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 15th, 2019, 16:39 #49
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December 15th, 2019, 16:40 #50
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