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April 30th, 2021, 20:29 #111
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April 30th, 2021, 21:48 #112
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May 1st, 2021, 03:17 #113
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May 1st, 2021, 03:39 #114
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May 1st, 2021, 04:22 #115
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Sure! It's only two small things.
The implementation of the initiative, having to roll 1d10, but I think that FG does not support the use of cards, and rolling dice can result in two equal numbers.
The other thing is the need to create multiple instances of the same Alien in the Combat Track to reflect the multiple actions in different initiative positions.
But despite that I play Alien in FG.
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May 1st, 2021, 14:37 #116
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May 2nd, 2021, 10:21 #117
These are fair points. I am not so certain about Alien, but looking at Forbidden Lands, the initiative is a bit weird. There are a maximum of 10 cards/initiative slots for both the players and the npcs. This will mean that sometimes npcs will likely have to be grouped on one of the cards. It also suggests giving multiple cards (actions per round) to more powerful npcs. If you have a 6 party group, all of your npcs will likely be grouped into 4 initiative slots. There is also a feint action that allows a player to swap initiative cards with an npc if they are within arms length but it is not clear if this means that they would swap initiative cards with the whole group. I'd probably not allow it but that does make a difference.
Honestly, I am not sure why they didn't just have people rolling dice for initiative. I will probably just house rule rolling for initiative.
However, you are right that duplicate initiative results should be re-drawn.Ultimate License Holder - My games are free to play
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May 28th, 2021, 23:40 #118
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July 1st, 2021, 16:28 #119
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Any news?
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August 16th, 2021, 10:08 #120
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