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  1. #21
    I just want to say that this thread has been very helpful

    knowing that FG will access tokens from closed modules just saved my bacon

    Thanks everyone !
    Ultimate License Holder & FGU backer
    playing D&D since 1980

    Currently GMing:
    *Opus Christini Traveller campaign
    *

    *Currently Playing
    *Currently Looking
    *

  2. #22
    Quote Originally Posted by Moon Wizard View Post
    It won't affect transfer rate or usage if you have them all loaded. However, by loading them in modules, you can load/unload modules as needed to add/remove tokens. Any tokens assigned from an unloaded module will still be loaded and shown correctly.

    Regards,
    JPG
    I don't see a way to load/unload token modules in Fantasy Grounds Unity.

  3. #23
    FGU automatically loads references to all installed token/portrait/image assets. You don't need to load token modules in FGU.

    Regards,
    JPG

  4. #24
    Is there a way to stop FGU from loading certain token modules or packs? I'm trying to improve loading times.

  5. #25
    Zacchaeus's Avatar
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    Scotland
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    Quote Originally Posted by Temmpest View Post
    Is there a way to stop FGU from loading certain token modules or packs? I'm trying to improve loading times.
    No. Unless you have control over the modules and can remove them from your modules folder. Otherwise if they are packs bought from the Store then they'll automatically get loaded.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #26

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