1. #1

    Character Management in Campaign

    I did not see an answer to this in searching the forum so I must ask,

    Why is the best parts of character management not usable in the campaign setting? In particular, I would prefer the multiple methods of ability management. As the GM, I (often) have to help someone remote create a character but as soon as they connect, they lose "roll" and "points" tabs that is oh-so-helpful.

    D

  2. #2
    Zacchaeus's Avatar
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    You can use this extension in a campaign for the 4d6 drop lowest https://www.fantasygrounds.com/forum...west-Extension

    I don't know why this isn't a campaign feature - probably because it isn't needed if the player is connected to the GM. I suspect most people use the standard array anyway so not sure how much use the the roller or point buy gets. You aren't going to like Unity either since manage characters is completely removed from it.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  3. #3
    LordEntrails's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    You aren't going to like Unity either since manage characters is completely removed from it.
    Ah! A new clue about FGU! Doug is going to have to chastise you now Mr Z! (Or is John "The Enforcer"?)

    Current Projects: Ultimate Undermountain (NYDUM)
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  4. #4
    Quote Originally Posted by Zacchaeus View Post
    You can use this extension in a campaign for the 4d6 drop lowest https://www.fantasygrounds.com/forum...west-Extension

    I don't know why this isn't a campaign feature - probably because it isn't needed if the player is connected to the GM. I suspect most people use the standard array anyway so not sure how much use the the roller or point buy gets. You aren't going to like Unity either since manage characters is completely removed from it.
    Figures... the good stuff always get axed.

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