Thread: PF2 Effects/Conditions
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October 17th, 2019, 17:16 #51
Pretty much!
Yep, I'm sure there will be lots... and I may, or may not, provide action based conditions into the ruleset. I'm concerned that the effects system might get overloaded on lower spec computers - especially with the other plans I have for effects...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 18th, 2019, 03:46 #52
@TRENLOE
(100% understood that some of this is already known, but thought it might be useful to get a complete, in-depth testing review of the Conditions>Effects you've recently implemented)
BLINDED CHECK
CLUMSY:X Missing [ SAVE: -X status,reflex ]
CONC CHECK
CONFUSED CHECK
DAZZLED CHECK
DEAFENED CHECK
DRAINED:X Missing [ SAVE: -X status,fortitude ]
ENFEEBLED:X CHECK
FASCINATED CHECK
FATIGUED CHECK
FLAT-FOOTED CHECK
FRIGHTENED:X Missing [ SAVE: -X status ]
GRABBED CHECK
HIDDEN CHECK
INVISIBLE Small issue in that the Flat-Check for Undetected AND the Attack Roll is in the open and not in the tower (not sure there is a reasonable way to DO this).
PARALYZED CHECK
PETRIFIED Should be an effective AC of 9 and a Hardness (damage resistance) (not sure there is a reasonable way to DO this).
PRONE CHECK
RESTRAINED CHECK
SICKENED:X Missing [ ABIL: -X status; SAVE: -X status ]
STUPIFIED:X CHECK
UNCONSCIOUS CHECK
UNDETECTED Small issue in that the Flat-Check for Undetected AND the Attack Roll is in the open and not in the tower (not sure there is a reasonable way to DO this).
OTHER/FEATURE-REQUESTS:
Would be nice to "automate" the application and interaction of: Doomed:X, Dying:X, Recovery Rolls, Wounded:X, etc...
Let me know if anything is not fully clear, etc...
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October 18th, 2019, 04:11 #53
This is fantastic! Thanks so much for testing and the sanity check!
I need to redesign the whole process for this. RAW has the flat check before the attack roll, and I'll need to make certain flat checks secret as you mention. It's on my list...
Missed the AC 9 part.
Oh right, I forgot the ABIL modifier. I've updated the code and this will be in the next release.
Yeah, I plan to do that at some point soon.
Thanks again for doing this - it's very much appreciated.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 19th, 2019, 09:18 #54
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October 21st, 2019, 14:45 #55
- Join Date
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Should Encumbered apply Clumsy1 by itself as well? It doesn't work like that currently.
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October 21st, 2019, 14:52 #56
Last edited by Trenloe; October 22nd, 2019 at 00:23.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 22nd, 2019, 18:52 #57
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- 141
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October 22nd, 2019, 19:16 #58Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 3rd, 2019, 21:30 #59
That's a nice list of effect commands. Thanks for that!
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November 3rd, 2019, 21:54 #60
Is there any guide as to how to use the Actions generator?
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