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  1. #1

    PF2 Effects/Conditions

    If anyone finds useful...

    [2nd Attack:AGILE]; ATK: -4; SKILL: -4

    [2nd Attack]; ATK: -5; SKILL: -5

    [3rd Attack:AGILE]; ATK: -8; SKILL: -8

    [3rd Attack]; ATK: -10; SKILL: -10

    [Blinded]; no sight & diff-terrain; SKILL: -4 status,perception

    [Broken: light armor]; AC: -1 status

    [Broken: medium armor]; AC: -2 status

    [Broken: heavy armor]; AC: -3 status

    [Clumsy:1]; ABIL: -1 status,dexterity; AC: -1 status; SAVE: -1 status,reflex; ATK: -1 status,ranged; SKILL: -1 status,dexterity

    [Clumsy:2]; ABIL: -2 status,dexterity; AC: -2 status; SAVE: -2 status,reflex; ATK: -2 status,ranged; SKILL: -2 status,dexterity

    [Clumsy:3]; ABIL: -3 status,dexterity; AC: -3 status; SAVE: -3 status,reflex; ATK: -3 status,ranged; SKILL: -3 status,dexterity

    [Clumsy:4]; ABIL: -4 status,dexterity; AC: -4 status; SAVE: -4 status,reflex; ATK: -4 status,ranged; SKILL: -4 status,dexterity

    [Confused]; DC11 flat; [FF]; AC: -2 circumstance

    [Deafened]; INIT: -2 status; SKILL: -2 status,perception

    [Drained:4]; ABIL: -4 status,constitution; SAVE: -4 status,fortitude

    [Concealed]; CONC

    [Drained:1]; ABIL: -1 status,constitution; SAVE: -1 status,fortitude

    [Drained:2]; ABIL: -2 status,constitution; SAVE: -2 status,fortitude

    [Drained:3]; ABIL: -3 status,constitution; SAVE: -3 status,fortitude

    [Controlled]

    [Cover-standard]; AC: 2 circumstance

    [Cover-greater]; AC: 4 circumstance

    [Dazzled]; others get [Concealed]

    [Doomed:1]; dying levels reduced to 3

    [Doomed:2]; dying levels reduced to 2

    [Doomed:3]; dying levels reduced to 1

    [Doomed:4]; Instant Death

    [Dying:1]; Flat-check 11; [Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]

    [Dying:2]; Flat-check 12; [Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]

    [Dying:3]; Flat-check 13; [Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]

    [Dying:4]; DEAD

    [Encumbered]; -10ft speed; [Clumsy:1]; ABIL: -1 status,dexterity; AC: -1 status; SAVE: -1 status,reflex; ATK: -1 status,ranged; SKILL: -1 status,dexterity

    [Enfeebled:1]; ABIL: -1 status,strength; ATK: -1 status,melee; SKILL: -1 status,strength; DMG: -1 status,bludgeoning,piercing,slashing

    [Enfeebled:2]; ABIL: -2 status,strength; ATK: -2 status,melee; SKILL: -2 status,strength; DMG: -2 status,bludgeoning,piercing,slashing

    [Enfeebled:3]; ABIL: -3 status,strength; ATK: -3 status,melee; SKILL: -3 status,strength; DMG: -3 status,bludgeoning,piercing,slashing

    [Enfeebled:4]; ABIL: -4 status,strength; ATK: -4 status,melee; SKILL: -4 status,strength; DMG: -4 status,bludgeoning,piercing,slashing

    [Fascinated]; no concentrate; SKILL: -2 status,perception

    [Fatigued]; AC: -1 status; SAVE: -1 status

    [Flat-footed]; [FF]; AC: -2 circumstance

    [Fleeing]; RUN AWAY!!!

    [Friendly]

    [Frightened:1]; INIT: -1 status; ABIL: -1 status; SKILL: -1 status; ATK: -1 status; SAVE: -1 status; DC: -1 status

    [Frightened:2]; INIT: -2 status; ABIL: -2 status; SKILL: -2 status; ATK: -2 status; SAVE: -2 status; DC: -2 status

    [Frightened:3]; INIT: -3 status; ABIL: -3 status; SKILL: -3 status; ATK: -3 status; SAVE: -3 status; DC: -3 status

    [Frightened:4]; INIT: -4 status; ABIL: -4 status; SKILL: -4 status; ATK: -4 status; SAVE: -4 status; DC: -4 status

    [Grabbed]; DC5 flat manipulate; [FF]; AC: -2 circumstance; [Immobilized]; no move trait

    [Immobilized]; no move trait

    [Flat-footed]; AC: -2 circumstance

    [Helpful]

    [Hidden]; HIDDEN; targets get [FF]

    [Hostile]

    [Indifferent]

    [Invisible]; [Undetected -or- Hidden]

    [Observed]

    [Paralyzed]; only mental actions; [FF]; AC: -2 circumstance

    [Persistent Damage]; DC15 flat expires; PERS: 1 fire

    [Petrified]; no move,action,perception; AC is 9; Hardness 8

    [Prone]; [FF]; AC: -2 circumstance; ATK: -2 circumstance

    [Quickened]; +1 Action

    [Restrained]; only Escape or Force Open; [FF]; AC: -2 circumstance; [Immobilized]; no move trait

    [Sickened:1]; no potions; 1action FortSave; INIT: -1 status; ABIL: -1 status; SKILL: -1 status; ATK: -1 status; SAVE: -1 status; DC: -1 status

    [Sickened:2]; no potions; 1action FortSave; INIT: -2 status; ABIL: -2 status; SKILL: -2 status; ATK: -2 status; SAVE: -2 status; DC: -2 status

    [Sickened:3]; no potions; 1action FortSave; INIT: -3 status; ABIL: -3 status; SKILL: -3 status; ATK: -3 status; SAVE: -3 status; DC: -3 status

    [Sickened:4]; no potions; 1action FortSave; INIT: -4 status; ABIL: -4 status; SKILL: -4 status; ATK: -4 status; SAVE: -4 status; DC: -4 status

    [Slowed:1]; -1 action

    [Slowed:2]; -2 actions

    [Slowed:3]; -3 actions

    [Stunned:2]; -2 actions

    [Stunned:1]; -1 action

    [Stunned:3]; -3 actions

    [Stunned:4]; -4 actions

    [Stunned:5]; -5 actions

    [Stunned:6]; -6 actions

    [Stupefied:1]; DC6 flat to cast; -1 spellAtk & spellDC; ABIL: -1 status,intelligence,wisdom,charisma; SKILL: -1 status,intelligence,wisdom,charisma; SAVE: -1 status,will

    [Stupefied:2]; DC7 flat to cast; -2 spellAtk & spellDC; ABIL: -2 status,intelligence,wisdom,charisma; SKILL: -2 status,intelligence,wisdom,charisma; SAVE: -2 status,will

    [Stupefied:3]; DC8 flat to cast; -3 spellAtk & spellDC; ABIL: -3 status,intelligence,wisdom,charisma; SKILL: -3 status,intelligence,wisdom,charisma; SAVE: -3 status,will

    [Stupefied:4]; DC9 flat to cast; -4 spellAtk & spellDC; ABIL: -4 status,intelligence,wisdom,charisma; SKILL: -4 status,intelligence,wisdom,charisma; SAVE: -4 status,will

    [Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]

    [Undetected]; not targetable; targets get [FF]; secret DC11 flat to attack

    [Unfriendly]

    [Unnoticed]; [Undetected] plus

    [Wounded:1]; increase dying by 1

    [Wounded:2]; increase dying by 2

    [Wounded:3]; increase dying by 3

  2. #2
    Larsenex's Avatar
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    Xscabb, these are chat commands or ones we can use in various parts of the character/npc sheets?

  3. #3
    Trenloe's Avatar
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    Quote Originally Posted by Larsenex View Post
    ... these are chat commands or ones we can use in various parts of the character/npc sheets?
    https://www.fantasygrounds.com/wiki/...PFRPG2_Effects
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4
    these are the text of "effects" that you could use if you desired... in custom made entries on the Actions Tab (PITA: but you CAN make a new Spell Type Container there, set to Caster Level 1 and create custom "Spell Actions", even though they aren't actually "spells")… or the GM can input these into CUSTOM Conditions Effects in the "Effects/Conditions" window (small menu button top right).

    ALL of these have been thoroughly tested and they "work" and apply the rules correctly (or at least within current limitations of FG/CoreRPG/PF2-Ruleset)… the existing "Conditions" do not "work" for the most part, so this custom list is a stop-gap for the time being... Unfortunately some/most of them get rather long, and I did best I could to make at least some kind of sensical notes for the things that FG can't handle, but you will still want/need (I would think) to look things up in the Rules as well.

  5. #5
    Quote Originally Posted by Larsenex View Post
    Xscabb, these are chat commands or ones we can use in various parts of the character/npc sheets?
    use the list to add custom effects. open effects (small button that looks like a person). in the white box, right click to add effect and then copy and past the effect from the above post.

  6. #6
    Actually... here is the work-in-progress MODULE I've started for PF2... I call it "Tidbits" because it is just a library/collection of different tools, helpers, effects, tips, tricks, etc... nothing earth-shattering, just some... Tidbits... if some of it useful for anyone, enjoy!

    - Copy into your FantasyGrounds Data Folder and then in your /modules/ folder
    - Once in FG Desktop, PF2 Ruleset... goto Library and load the Module...
    - Then goto STORY > "X0: About..." and this is like a "HomePage" or "Table of Contents" for the Module...
    not too much there yet, but as I said "work-in-progress"...

    Back to the original topic here... conditions... ALL of the above Conditions/Effects are included in the Mod for GMs AND PLAYERs in the (top-right of desktop) "Effects/Conditions" Button/Menu/Window
    Attached Files Attached Files

  7. #7

    Join Date
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    Nice, xscapebb. Keep up the great work!

  8. #8
    Example of My Ranger's Action Tab with Custom Actions/Effects from the Tidbits Module (and some that are not in the module)...
    Attached Images Attached Images

  9. #9
    Quote Originally Posted by xscapebb View Post
    Actually... here is the work-in-progress MODULE I've started for PF2... I call it "Tidbits" because it is just a library/collection of different tools, helpers, effects, tips, tricks, etc... nothing earth-shattering, just some... Tidbits... if some of it useful for anyone, enjoy!

    - Copy into your FantasyGrounds Data Folder and then in your /modules/ folder
    - Once in FG Desktop, PF2 Ruleset... goto Library and load the Module...
    - Then goto STORY > "X0: About..." and this is like a "HomePage" or "Table of Contents" for the Module...
    not too much there yet, but as I said "work-in-progress"...

    Back to the original topic here... conditions... ALL of the above Conditions/Effects are included in the Mod for GMs AND PLAYERs in the (top-right of desktop) "Effects/Conditions" Button/Menu/Window
    Thank you very much! You saved me a lot of work.

  10. #10
    When should i expect fully coded conditions? Isn't it a high priority task? The community has already coded a huge amount of spells, powers and feat effects based on conditions that still ain't functional... expecting it to be funcional.
    It's really holding back my game... and i feel like i can't trust enough the ruleset to start a major campaign, 3 weeks i keep refreshing FG tab every tuesday until i get the store content/updates, but just can't see any significant progress on PFRPG2.

    Is there someone working full time on PF2? I was thinking that Trenloe was the one responsible for PFRPG2 ruleset full time, but i've just realized he works on 5e...

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