1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    504

    Release Updates for October 2nd, 2019

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

    The following products have been updated:

    (RULESET) 2E
    • [Fixed] save mod/adjustments for powers (they were being ignored). Chat text will add "[ADJ XX]"
    • [Updated] Window position when pressing control, will use system default (center of FG generally) instead of current window of same type.
    • [Added] $CLASS macro to effects that allows $BARD, $THIEF, $PALADIN (or whatever class name you have) to match (exactly) the class name to look for i.e. "AC: [$BARD/2]"
    • [Added] Spell/Power "type" when set to a number will be the CasterLevel used for the spell/power. (i.e. fireball on wand could have a type set to "6" because wands are level 6 casterlevel)
    • [Added] drag/drop story/refmanual append to description for Race (same as used for spells,kits,classes/etc)


    D&D Acquisitions Incorporated
    • [Fixed] There was an extra space in the module name causing broken links


    Savage Worlds Adventure Edition
    • [Fixed] Look and feel updated
    • [Fixed] Multiline support for chat entry text
    • [Fixed] Encumbrance penalty can be selected to be applied only for armor or carried weight
    • [Fixed] Typos and links fixed in modules
    • [Fixed] Effect keywords to added many module records
    • [Fixed] Bumps & Bruises effect added to master effect list
    • [Fixed] Improved Chase rule support
    • [Fixed] Vehicle parry rule implemented
    • [Fixed] Vehicle handling is auto-applied to maneuvering rolls
    • [Fixed] Chase complication rules implemented
    • [Fixed] Vehicle Out of Control and Critical Hits tables improved
    • [Fixed] Defeated Markers doesn't work properly. Fixed
    • [Fixed] Re-roll damage did not work properly with pending damage entries. Fixed
    • [Fixed] Dragging Bennies highlights zones where it can be dropped
    • [Fixed] Automation related options moved into "Automation (GM)" section
    • [Fixed] New option: "Auto-apply: Abilities & Modifiers". This is master option to control auto-applying Abilities and Modifiers. When set off, all automation is disabled
    • [Fixed] New option: "Targeting Allowed". Use to control is roll targeting features allowed
    • [Fixed] Auto-apply Joker Bonus, Size, Range, Gang Up Modifiers options moved under "House Rules (GM)" section
    • [Fixed] Custom trait attack is be ranged when range field has value
    • [Fixed] Skill will be removed if racial ability reduces it below d4
    • [Fixed] Option "Minitracker: Show Derived Stats" rename to "Client CT: Show Stats". It will also determine if WildCard info is shown in client CT
    • [Fixed] Attack keywords effect support. User can define custom keywords for attacks and they are taken account in effect framework
    • [Fixed] Ignore effects support, for instance [Ignore #Dim #Dark] to ignore dim and dark illumination effects
    • [Fixed] Reduce effects support, for instance [Ignore #Illumination -3] to ignore up to 3 points of illumination penalties
    • [Fixed] Attack effects support, for instance [>#ImprovisedWeapon] in weapon would cause Improvised Weapon penalties when attacking with the weapon
    • [Fixed] Attack ignore effects affect opponent's defense effects
    • [Fixed] Recoil penalty is auto-applied when shooting ranged weapon with RoF > 1
    • [Fixed] Improved effect autocomplete
    • [Fixed] Effects are searched from all loaded modules
    • [Fixed] Effect framework performance improvements
    • [Fixed] Vehicle damage rules implemented
    • [Fixed] Token can be dropped anywhere on CT entry to change combatant's token
    • [Fixed] Attack can be changed to sub-attack by holding ALT down and dropping it on another attack
    • [Fixed] Vehicle maneuver roll cannot be re-rolled by dropping Benny. Fixed
    • [Fixed] PC run action button is not working properly. Fixed


    Savage Worlds Deluxe Edition
    • [Fixed] Defeated Markers doesn't work properly. Fixed
    • [Fixed] Re-roll damage did not work properly with pending damage entries. Fixed
    • [Fixed] Dragging Bennies highlights zones where it can be dropped
    • [Fixed] Automation related options moved into "Automation (GM)" section
    • [Fixed] New option: "Auto-apply: Abilities & Modifiers". This is master option to control auto-applying Abilities and Modifiers. When set off, all automation is disabled
    • [Fixed] New option: "Targeting Allowed". Use to control is roll targeting features allowed
    • [Fixed] Auto-apply Joker Bonus, Size, Range, Gang Up Modifiers options moved under "House Rules (GM)" section
    • [Fixed] Custom trait attack is be ranged when range field has value
    • [Fixed] Skill will be removed if racial ability reduces it below d4
    • [Fixed] Option "Minitracker: Show Derived Stats" rename to "Client CT: Show Stats". It will also determine if WildCard info is shown in client CT
    • [Fixed] Attack keywords effect support. User can define custom keywords for attacks and they are taken account in effect framework
    • [Fixed] Ignore effects support, for instance [Ignore #Dim #Dark] to ignore dim and dark illumination effects
    • [Fixed] Reduce effects support, for instance [Ignore #Illumination -3] to ignore up to 3 points of illumination penalties
    • [Fixed] Attack effects support, for instance [>#ImprovisedWeapon] in weapon would cause Improvised Weapon penalties when attacking with the weapon
    • [Fixed] Attack ignore effects affect opponent's defense effects
    • [Fixed] Recoil penalty is auto-applied when shooting ranged weapon with RoF > 1
    • [Fixed] Improved effect autocomplete
    • [Fixed] Effects are searched from all loaded modules
    • [Fixed] Effect framework performance improvements
    • [Fixed] Vehicle damage rules implemented
    • [Fixed] Token can be dropped anywhere on CT entry to change combatant's token
    • [Fixed] Attack can be changed to sub-attack by holding ALT down and dropping it on another attack
    • [Fixed] Vehicle maneuver roll cannot be re-rolled by dropping Benny. Fixed
    • [Fixed] PC run action button is not working properly. Fixed


    Adventure Deck
    • [Fixed] Options moved under "Automation (GM)" section


    Science Fiction Companion
    • [Fixed] Vehicle shield rules implemented


    SWADE: Minisettings
    • [Fixed] Errata fixes


    Deadlands: Reloaded
    • [Fixed] Chat window updated
    • [Fixed] NPCs cannot be used in card table. Fixed


    Suzerain
    • [Fixed] Heroic and Demigod modifiers applied to Karma, Shaken recovery and Soak
    • [Fixed] Pulse defined according to rules


    50 Fathoms
    • [Fixed] Chat window updated


    All for One
    • [Fixed] Chat window updated


    Beast and Barbarians
    • [Fixed] Chat window updated


    Deadlands: Noir
    • [Fixed] Chat window updated


    Hellfrost
    • [Fixed] Chat window updated


    Hellfrost: Land of Fire
    • [Fixed] Chat window updated


    Hell On Earth
    • [Fixed] Chat window updated


    Interface Zero 2.0
    • [Fixed] Chat window updated


    Nemezis
    • [Fixed] Chat window updated


    Necropolis
    • [Fixed] Chat window updated


    Rippers
    • [Fixed] Chat window updated


    Rippers Resurrected
    • [Fixed] Chat window updated


    Shantair
    • [Fixed] Chat window updated


    Slipstream
    • [Fixed] Chat window updated


    Sundered Skies
    • [Fixed] Chat window updated


    The Sixth Gun
    • [Fixed] Chat window updated


    Titan Effect
    • [Fixed] Chat window updated


    Weird Wars II
    • [Fixed] Chat window updated


    Winter Eternal
    • [Fixed] Chat window updated


    World of the Dead
    • [Fixed] Chat window updated


    Fantasy Theme
    • [Fixed] Chat window updated


    Modern Theme
    • [Fixed] Chat window updated


    Sci-fi Theme
    • [Fixed] Chat window updated


    Rippers Resurrected: Player's Guide
    • [Updated] using guide from publisher to SWD and SWADE versions


    D&D Waterdeep: Dragon Heist
    • [Fixed] Magic Weapons missing stats
    • [Fixed] Magic armour missing stats
    • [Added] Extra info for attack Mannequins
    Last edited by lokiare; October 2nd, 2019 at 17:02.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in