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  1. #1

    Character Sheet help

    I'm working on a ruleset for my personal game and am having some difficulty getting a character sheet to display properly. No matter what I set the height attribute to the sheet seems to truncate and not display about the bottom 1/3 of the sheet.

    I have the following in the d20_graphics.xml

    Code:
    	<framedef name="charsheet_1">
    		<bitmap file="rulesets\mymod\frames\charsheet_1.png" />
    		<topleft rect="0,0,0,0" />
    		<top rect="0,0,0,0" />
    		<topright rect="0,0,0,0" />
    		<left rect="0,0,0,0" />
    		<middle rect="0,0,822,1025" />
    		<right rect="0,0,0,0" />
    		<bottomleft rect="0,0,0,0" />
    		<bottom rect="0,0,0,0" />
    		<bottomright rect="0,0,0,0" />
    	</framedef>
    	
    	<framedef name="charsheet_2">
    		<bitmap file="rulesets\mymod\frames\charsheet_2.png" />
    		<topleft rect="0,0,0,0" />
    		<top rect="0,0,0,0" />
    		<topright rect="0,0,0,0" />
    		<left rect="0,0,0,0" />
    		<middle rect="0,0,822,1025" />
    		<right rect="0,0,0,0" />
    		<bottomleft rect="0,0,0,0" />
    		<bottom rect="0,0,0,0" />
    		<bottomright rect="0,0,0,0" />
    	</framedef>
    and charsheet.xml looks like this:

    Code:
    <root>
    	<windowclass name="charsheet_1">
    		<frame name="charsheet_1" />
    		<datasource name="charsheet" />
    		<defaultsize width="822" height="1025" />
    		<sheetdata>
    
    		</sheetdata>
    	</windowclass>
    	<windowclass name="charsheet_2">
    		<frame name="charsheet_2" />
    		<datasource name="charsheet" />
    		<defaultsize width="822" height="1025" />
    		<sheetdata>
    
    		</sheetdata>
    	</windowclass>
    	<windowclass name="charsheet">
    		<datasource name="charsheet" />
    		<defaultsize width="822" height="1025" />
    		<defaultposition x="415" y="50" />
    		<minimize />
    		<nodelete />
    		<playercontrol />
    		<sheetdata>
    			<subwindow name="1main">
    				<class name="charsheet_1" />
    				<activate />
    			</subwindow>
    			<subwindow name="3inventory">
    				<class name="charsheet_2" />
    			</subwindow>
    			<windowchangecontrol>
    				<bounds rect="530,10,15,89" />
    				<target name="1main" />
    			</windowchangecontrol>
    
    			<windowchangecontrol>
    				<bounds rect="530,198,15,89" />
    				<target name="3inventory" />
    			</windowchangecontrol>
    		</sheetdata>
    	</windowclass>
    
    </root>
    Also base.xml has the line:

    Code:
    <includefile source="rulesets\mymod\charsheet.xml" />
    What am I missing? Is there a hard limit to the height attribute?

  2. #2
    Oberoten's Avatar
    Join Date
    May 2006
    Location
    Älvsbyn, Sweden
    Posts
    2,620
    Alas, FG is unable to show character-sheets over a certain height, it truncates them somewhere around 728 pixels I think it was.

    I ran into this with my own charactersheet, best way to overcome would probably be more tabs on the sheet.
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  3. #3

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