Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

Mongoose Traveller 2E ruleset
  • [Fixed] If a weapon has no Skill, show 'The weapon 'XXXXXXX' has no associated skill' rather than throwing a script error - That issue should be resolved and the weapon removed from Equipment and dragged back in
  • [Updated] Dragging a weapon onto the NPC character sheet (not onto a field, but an empty space) will automatically add it as an action, no longer required to manually add an empty line in actions
  • [Fixed] Created Homeworlds are non-editable. They need the lock/unlock option so that you can add data to a created item**
  • [Fixed] Dropping a Homeworld "shell" into the Homeworlds line gives script error "Script Error: [string "campaign/scripts/manager_char.lua"]:90: attempt to call global 'addHomeworldDB' (a nil value)". Was due to me removing the code, but I commented it out so was an easy fix
  • [Fixed] Created and duplicated Careers are non-editable. They need the lock/unlock option so that you can add data to a created item**
  • [Fixed] Created Careers have the "Qualification" and "Assignments:" headers overlapping the same space.
  • [Fixed] The Traits section on new Races has no editable text box.
  • [Fixed] Missing descriptions for Fortitude and Inspiration Psi abilities.
  • [Fixed] Duplicating a Psi Ability does not give the lock/unlock option (however, creating a new entry does.)
  • [Fixed] New Psi Talents do not have data entry locations for the "Reach" or "PSI Cost" headers. Additionally, locking and unlocking the entry subsequently removes the headers altogether. (You can get them back by closing and reopening the Ability.) I'm not sure what goes in the PSI Talent box when editing a new Ability. Dragging the Psionic Talents from the book reference does nothing and typing the Talent type into it does nothing. Without being able to edit a duplicated entry I can't see the formatting of that entry.


Nemezis: Dark Cultists Creed
  • [Fixed] Typo in 'Blessing of Chance' description


D&D Classics: Monstrous Manual (2E)
  • [Updated] Tarrasque THACO to -5
  • [Updated] Type entry for Vampire for specialized weapons


D&D Classics: Player's Handbook (2E)
  • [Fixed] spell effect typos using "SURPRISE"
  • [Fixed] Paladin LOH power granted at level one, it now scales as the paladin levels
  • [Updated] Ranger gains move silently/hide in shadows as levels applied now


2E Ruleset
  • [Update] Various percentile roll changes, for FGU.
  • [Update] NPC AC was being adjusted for DEX when it should not (AC is set in the NPC stat field).
  • [Fixed] Typo on "Surprise" label.
  • [Fixed] When leveling and a skill improvement, sometimes the description would be lost.
  • [Fixed] When double clicking NPC token on map in some situations all values would not be loaded on the NPC sheet.
  • [Fixed] Bug when applying effect that reduced CON would not properly adjust HP in some situations.


D&D Baldur's Gate: Descent into Avernus
  • [Fixed] Missing grids on Sewers maps
  • [Fixed] Incorrectly positioned sewer encounter
  • [Fixed] Flying Gauntlets damage
  • [Fixed] Typo
  • [Fixed] Too many Appendix F's
  • [Added] Parcels for Adventure League play
  • [Added] Additional Combatant to one encounter


Pathfinder RPG - Return of the Runelords AP 1: Secrets of Roderic's Cove
  • [Fixed] Issue with Mozamer's attack (changed orbite to or bite)


Starfinder Armory
  • [Fixed] Gadgeteer's free skills now Eng and Slight of Hand.


SFRPG Ruleset
  • [Fixed] Profession Skills no longer get console error
  • [Fixed] Mixed DAMTYPE Short/Long now convert correct.
  • [Fixed] Effect DMGTYPE can now add to short damage type from weapon.
  • [Fixed] Fixed damage type "nonlethal" Will now put Uncon/Stable/Prone on the target if the damage that put him at 0 HP was non-lethal.
  • [Fixed] Added Uses Per Day (Per Ability) Can set how many times a day when in Prep mode. Standard Mode will have that many bubbles. -- This is Per Ability not Per Section like Spells, so when you check off one use it does not affect the other abilities in that section.
  • [Fixed] Sections (Old Level Header) now have a writable Name
  • [Fixed] Class Block now only has one Number Box to set the number of sections per Group--With the last two changes the Actions Tab Ability Section is completely user configurable.---# of Groups, # of Sections per Group, as many abilities as you want per Section, Each Ability Configurable Uses per Day if needed. All can be Named what the user wants to name them.
  • [Fixed] Effect ABIL: and DEX: CON: ect.. now work correct again.
  • [Fixed] Effect SKILL: now works with Ability system.
  • [Fixed] Cleaned up how Abilities report to Chat (Much cleaner looking)
  • [Fixed] Added Opposed Check option for Ability Checks (When selected the roll will go to chat and the result line will say I.E Check [26] -- [OPPOSED CHECK] -> {tARGET}--This tells the GM that the Ability has a Opposed Check and he can make his Check and pass out the results.
  • [FIXED] Ability check using a Skill now adjust correct if the Ability Stat for the Skill has a effect. I.E Ability uses Stealth Skill and the user has the effect DEX:-2.
  • [FIXED] Combat Maneuver option for Attack type will now roll attack against the targets CMD (which is set at KAC +8).
  • [LIB] Added {Race-Alpha] button to Races List window. (Gives a detailed list of Races (Type/HP/Ability Score Adjustments/Size).--Fixed console error related to this change.


Unearthed Arcana
  • [Added] Article on Bard and Paladin Archetypes
  • [Fixed] Misspelled Spell


Dungeon Master's Guide
  • [Added] All four elemental gem types and a table to roll one on
  • [Fixed] Incorrect link in Other Treasures
  • [Fixed] Sword of Sharpness damage (was 4d6 now 14)
  • [Fixed] Various Staffs and Rods missing attack and damage bonuses


Players Handbook
  • [Fixed] Typos
  • [Fixed] Barbarian Rage wording in reference manual


Monster Manual and the following Monster Packs: Aberrations, Dragons, and Undead
  • [Fixed] White and Blue Dragon Tokens
  • [Fixed] Missing Link to Grell Image
  • [Fixed] Demilich hit points


D&D Princes of the Apocalypse
  • [Fixed] Halls of the Hunting Axe A map secret being visible to players


Pathfinder 2 RPG - Age of Ashes AP 3 Tomorrow Must Burn
  • [Fixed] issues with reactions not showing. Improved ability descriptions for standard core reactions/actions


Pathfinder 2 RPG - Age of Ashes AP 2 Cult of Cinders
  • [Fixed] issues with reactions not showing. Improved ability descriptions for standard core reactions/actions


Pathfinder 2 RPG - Age of Ashes AP 1: Hellknight Hill
  • [Fixed] issues with reactions not showing. Improved ability descriptions for standard core reactions/actions


Pathfinder 2 RPG - The Fall of Plaguestone
  • [Fixed] issues with reactions not showing. Improved ability descriptions for standard core reactions/actions


Stone and a Hard Place
  • [Fixed] Hexslinger Arcane Background now correctly uses the Hexslinging skill