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Thread: MGT2 Todo List

  1. #1

    MGT2 Todo List

    Folks,

    This is my current to do list, it includes general work and specific work. I'll edit this post as more needs are added, or completed or removed.

    Official Books, Adventures, Campaigns and Box sets
    • Reach Adventure 4 - Last Flight of the Amuar (Working on it)
    • Book 2 - Central Supply Catalogue (Working on it - 90% completed)
    • Reach Adventure 5 - The Borderland Run
    • Reach Adventure 6 - Exodus
    • Marches Adventure 2 - Mission to Mithril
    • Book 3 - High Guard
    • Pirates of Drinax Box set
    • Book 4 - Vehicle Handbook
    • Book 5 - Traveller Companion
    • Great Rift Box set
    • Element Class Cruisers Box Set

    Please note that list is always subject to change, depending on player need, Mongoose needs and my own. For example, I've already started on Pirates of Drinax as I'm running it, but the Ships/Ship Combat stuff is in High Guard which won't be available for a while (it's a lot of work).

    Ruleset Features
    • Update the 'Character Status' section on the Action Tab, to hold a 'Current Value' for all Characteristics.
    • Add Effects system, Unconcious, Radiation and Fire
    • Races have linked Traits (right now just text) that drop into the Racial Traits section, either manually or auto-fill when you drop your race selection onto your sheet
    • Racial Traits modify Skills or drop weapons as appropriate when applied
    • Careers will drop into the Career History section
    • Dropping a Skill into the Skills section should create specialties. Minimally, listed specialties in the Skill text should be links that can be dragged to the Skills section if applicable
    • Automate skill check according to armour worn
    • Automate Damage for Melee skills adding STR DM
    • Add 2nd line to Chat output for Effect results on Skill Rolls - to allow for dragging into the Mod box (1E will have this as well)
    • Automate the Layering of Armour suits, and which Armours can't be layered.
    • Automate the degradation of certain Armour suits based on the Damage Type, ie Ablat and Laser fire
    • Equpment - Update the Worn/Not Worn to be Not Worn/Carried/Worn (like in DnD 5E)
    • Armour and Weapon Modifications - for Central Supply Catalogue
    • Armour Characteristic Effects - for Central Supply Catalogue
    • Armour - Remove Kinetic as the default protection, and apply the protection, ie +3 to all damage types, except when a damage type is listed against the armour, ie Laser +6, or the Damage is Radiation, then check the Rad value
    • Characteristics - When these are changed, look through the skill list and update any skills using that Characteristic

    If you can think of something then please comment.

    Here's a list of the completed Official Works:
    • Book 1 - Core rulebook
    • Reach Adventure 1 - Marooned on Marduk
    • Reach Adventure 2 - Theories of Everything
    • Reach Adventure 3 - The Calixcuel Incident
    • Marches Adventure 1 - High and Dry
    • Spinward Marches 1 - The Bowman Arm

    Cheers,
    MBM
    Last edited by MadBeardMan; November 13th, 2019 at 15:55. Reason: Update on CSC completion

  2. #2
    Is it possible to make the World data player readable? I'd like to be able to enter information about systems and worlds that the players can read so that they can do lookups in FG and see the info that I've put into the world for them.

  3. #3
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    Quote Originally Posted by esmdev View Post
    Is it possible to make the World data player readable? I'd like to be able to enter information about systems and worlds that the players can read so that they can do lookups in FG and see the info that I've put into the world for them.
    Well, i did the usual tests, and you can take the world link, and drop it on a player. That worked for me.

    /H


    We don't stop playing because we grow old,
    we grow old because we stop playing!


    Now running Shadowrun 3e, playing Coriolis and Eon.

  4. #4
    I suppose I can do that, just a lot of dragging to unlock everything. It's okay though I'm going to use an alternate solution for system data.

  5. #5
    Quote Originally Posted by esmdev View Post
    I suppose I can do that, just a lot of dragging to unlock everything. It's okay though I'm going to use an alternate solution for system data.
    Chap,

    Let me look into adding a 'Share' option to the Worlds Data, that could be super useful.

    On got it, when you are inside the World, you can right click and share that with the players - is this ok?

    Cheers,
    MBM
    Last edited by MadBeardMan; October 28th, 2019 at 19:07.

  6. #6
    Quote Originally Posted by MadBeardMan View Post
    Chap,

    Let me look into adding a 'Share' option to the Worlds Data, that could be super useful.

    Cheers,
    MBM
    It would be super useful.

  7. #7
    Quote Originally Posted by esmdev View Post
    It would be super useful.
    Just posted onto my Twitter a screenshot. I went into a World, right-clicked, selected 'Share' and my player got access to it. I can't find an example of anywhere when you can right-click on a list of data (say Items) and then share.

    Cheers,
    MBM

  8. #8
    Hi,

    I'm new (ish) to the forum at least and am very excited to see this progress (maybe too excited as I have already bought everything currently available.....) and 'inflict' some of the adventures on my players.

    They are mostly 5e and Pathfinder people so might not be quite ready for the brutality (which I think is the best word) of the combat in Traveller let alone all of the rest of the action. Looking to, at a convenient point in this Pathfinder AP, to do the Pirates of Drinax open adventure.

    Especially looking forward to your take (stolen or otherwise I hear) on the ship combat.

    I like what I see so far. Good luck.

    Tails........

  9. #9
    Out of curiosity is the plan still to build off the Starfinder ship system? I've been following the development and it looks like it would be a good base. Just wondering if you've changed your mind from way back when.

  10. #10
    Quote Originally Posted by esmdev View Post
    Out of curiosity is the plan still to build off the Starfinder ship system? I've been following the development and it looks like it would be a good base. Just wondering if you've changed your mind from way back when.
    Hi Esmdev,

    The plan is to get the basics released with v1.1.0 which has the code required for Central Supply Catalogue, and during the CSC branch (v1.1.X) start to make the ship data better and better.

    Started on v1.1.0 yesterday..... should drop around New Year time.

    Cheers,
    MBM

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