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    FAQ's for MGT2/MGT1

    Hi All,

    This thread will show questions and answers for both current Traveller rulesets, MGT2 and MGT1. **This is a work in progress, it will be built up over time**

    Q: For a new weapon in MGT2, what's the type to enter and what sub-types are supported?
    A: If you wish to a new weapon, enter Weapons in the Type field. Upon leaving the Type field the fields will change. The currrent sub-types are Melee Weapons and Grenades - every other Weapon is treated as a Ranged Weapon.

    Q: When we create our characters and then first enter combat, we're insta-killed because our 'Current Values' (shown on the actions tab) are all at 0.
    A: When characters are made the current values are not adjusted. This is because there's no link and the reason for this, if your End during a game is reduced by 1 point (semi-perm for example) and your End current value was on 3, should that become 2? And what if it was on 0? There's a little button attached to each Current Value, click that and it resets it to Max.

    Q: How can I use the UWP to create the World Data for a world
    A: Up-to version 1.0.3. the UWP is based on the MGT1 format: 0407 D000300-9 S As Lo Va G this equates to HexCode Physical Stats Base Codes Trade Codes Travel Code
    A: From version 1.0.3 the parser was re-written and supports the MGT1 format with/without the Hex Code.
    Last edited by MadBeardMan; October 30th, 2019 at 18:46. Reason: Added FAQ for Current Values

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