1. #1

    [Avernus] Damage Threshold on vehicles

    I'm loving the work on Baldur's Gate - Descent into Avernus

    So, vehicles note their damage thresholds in the NPC profiles, but the mechanics of the game don't appear to handle thresholds. It looks like we'll have to restore damage done if it's below the threshold as we play.

    Am I missing something?

    -rg

  2. #2
    There's nothing built into the ruleset for that. I would have any vehicle damage rolls rolled directly to the chat window without targets, so you can apply or not depending on damage done.

    Regards,
    JPG

  3. #3

  4. #4
    Quote Originally Posted by Radiating Gnome View Post
    I'm loving the work on Baldur's Gate - Descent into Avernus

    So, vehicles note their damage thresholds in the NPC profiles, but the mechanics of the game don't appear to handle thresholds. It looks like we'll have to restore damage done if it's below the threshold as we play.

    Am I missing something?

    -rg

    You can put the following effect on the vehicle in the combat tracker:

    Vehicles Damage Threshold; RESIST: 5 acid,bludgeoning,cold,fire,force,lightning,necroti c,piercing,poison,psychic,radiant,slashing,thunder

    Then change the "5" to what ever the vehicles damage threshold is and it will no longer take damage unless it exceeds the the number you replaced the "5" with.

    Side note: "RESIST: 5 all" doesn't work in 5e for some reason for me, could be cause of some ext. i have.

    So you could first try:

    Vehicles Damage Threshold; RESIST: 5 all

    replace the "5" with whatever the vehicles damage threshold is. If that doesn't work then the first effect should work fine.
    Last edited by arkontri; October 3rd, 2019 at 19:04. Reason: correction
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  5. #5
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    Quote Originally Posted by arkontri View Post
    You can put the following effect on the vehicle in the combat tracker:

    Vehicles Damage Threshold; RESIST: 5 acid,bludgeoning,cold,fire,force,lightning,necroti c,piercing,poison,psychic,radiant,slashing,thunder
    This doesn't work. The rules for damage threshold is that the item takes no damage if the damage inflicted from a single source is less than the indicated amount. If more damage is taken then all of it gets applied. So in the case of DT 10 no damage at all is taken it the damage is 10 or less. However if 11 points of damage are taken then 11 points of damage is inflicted. If RESIST: 10 is applied the object would only take 1 point of damage if 11 is inflicted.

    Incidentally RESIST: 5, all does work (you may have missed out the comma).
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  6. #6
    Quote Originally Posted by Zacchaeus View Post
    This doesn't work. The rules for damage threshold is that the item takes no damage if the damage inflicted from a single source is less than the indicated amount. If more damage is taken then all of it gets applied. So in the case of DT 10 no damage at all is taken it the damage is 10 or less. However if 11 points of damage are taken then 11 points of damage is inflicted. If RESIST: 10 is applied the object would only take 1 point of damage if 11 is inflicted.
    Ah, my mistake, I thought it worked like damage reduction.

    Quote Originally Posted by Zacchaeus View Post
    Incidentally RESIST: 5, all does work (you may have missed out the comma).
    Oh sweet, thanks, that is indeed why mine wasn't working in my campaign. Thank you.
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