Thread: Official MGT2e Bug Report Thread
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February 4th, 2021, 18:17 #461
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February 7th, 2021, 16:52 #462
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Found two things in my recent play session with the Traveller 2e Ruleset in FGU that seem like they may be bugs and I didn't see reported anywhere yet.
1.) It seems to that free form modifier where you can enter any + or - DM works fine for players but as the Ref when I try to use it to apply to something that an NPC on the combat tracker is attempting it seems to ignore it all together. Attaching example to show what I mean...
ScreenshotOfModifier.JPG
The other +1, +2, +3 etc. modifiers work fine in this way. It's just the freeform one that seems to work differently.
2.) For the CSC the Tool Laser item is showing as 12kg which shows as negligible weight ( - kg)in the CSC. I'm assuming it was an accidental mistype putting in the Tech Level for the weight but wanted to call it off since it does throw off encumbrance if anyone's using that.
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February 7th, 2021, 18:21 #463
Hi chesire,
I just tried the modifier glitch. I used both the NPC sheet and the action from the Combat Tracker to duplicate your result but the manual Modifier box was working for me in that regard. Is there somewhere more specific I can check for you?
Confirmed on the Tool Laser weight. Should be '-'. I will update MBM with that one.
G-Rex
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February 10th, 2021, 07:48 #464
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February 10th, 2021, 11:45 #465
Hi Serg,
I'm sorry you are still getting issues. I know that the error dragging the Ability from the Players Reference has been addressed.
Zip up your campaign please and attach it here so I can have a look, and inside that have a readme document detailing how to create all the issues. This will allow us to address these for you.
The + is used when a Power has a damage roll associated to it, there is an error and it needs a better label. So I'll sort that.
Thanks,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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February 10th, 2021, 11:57 #466
taveller test.zip
I also noticed that using PSI power does not consume PSI
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February 10th, 2021, 14:04 #467
Hi Serg,
Thanks for doing this. @GregRex will get this all tested (as he's on the live branch - so free of my dev changes) and will create tickets for everything he finds.
I'll do my best to get these out with next weeks v1.2.2 that contains the CoreRPG updates.
I must be honest here and I don't play PSI in my games and so I'm led by others as to how they would like PSI to work, if you have some ideas please let us know in the features thread.
Thanks,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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February 10th, 2021, 14:19 #468
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February 10th, 2021, 14:22 #469Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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February 10th, 2021, 16:46 #470
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