Thread: Official MGT2e Bug Report Thread
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September 28th, 2020, 09:53 #331Ruleset and much more content built for FGU.
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September 28th, 2020, 14:15 #332
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September 28th, 2020, 14:26 #333
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September 29th, 2020, 17:03 #334
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I concur MBM you are a champion.
In Systems under Tons Available for trade the T is missing. There is a bug with the Trade Good Avail in that one cannot add anything to the page. The red button does nothing when it is mashed so unable to add what trade goods are available.
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October 8th, 2020, 17:29 #335
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This is the bug we are seeing in our game.
The attributes modifiers on the skills tab are all -3 instead of their actual values.
see images
any ideas?
Screen Shot 2020-10-08 at 9.27.06 AM.png
Screen Shot 2020-10-08 at 9.27.18 AM.png
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October 8th, 2020, 17:45 #336
Hi,
Have you gone to the Actions Tab and set the correct values for the current stat values?
Cheers,
MBMRuleset and much more content built for FGU.
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October 8th, 2020, 18:27 #337
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The actions tab only governs attack and psi actions afaik.
You should be able to make skill rolls from the skill tab, right?
The issue is those skills are not pulling the relevant attribute modifiers (even after manually setting the relevant attribute in the skills tab)
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October 8th, 2020, 19:08 #338
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Hi, actually the action tab controls the current value of all characteristics, for instance if you take damage the action tab is where it would be adjusted and also where a player can reset the characteristics. So if the action tab is listing the current characteristic at 0 you would be getting the -3 modifier on the skills page.
Last edited by esmdev; October 8th, 2020 at 19:10. Reason: Edited for clarity
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October 8th, 2020, 19:11 #339
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ah ok i got it, thanks that solved the problem
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October 17th, 2020, 05:20 #340
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has anyone noticed that the armour pricing in the csc in fgu is different from the published book?
for example my pdf shows 12,000 for ceramic carapace but the csc in fgu shows 120,000.
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