Thread: Official MGT2e Bug Report Thread
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August 29th, 2020, 12:21 #271
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The Party Sheet (PS) Armour section is also displaying CSC Augments which doesn't seem right? Also, is the Rating column in the PS intended to display the total armour rating as this just stays at zero?
Keep up the good work MBM, much appreciated.
R.
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August 29th, 2020, 14:14 #272Ruleset and much more content built for FGU.
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August 30th, 2020, 13:52 #273
Hi Chap,
Found and fixed.
Also fixed up the rating in the PS shows the 'General' armour value, so Vacc Suit TL08 shows '4', Combat Armour TL10 shows '13'.
Plus the space given to the armours, is now spread over two lines making it easier to see which armour(s) are being stacked.
This is off now to SmiteWorks.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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September 1st, 2020, 19:38 #274
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not sure if this has been reported before but the Space Combat Tracker U.I. is all buggered for me.
Screen Shot 2020-09-01 at 11.35.59 AM.png
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September 1st, 2020, 19:42 #275
The SCT is not yet active, the button is there waiting for the extension that I'm working on, and it's been reported a few times.
I'm working on the extension during this week around things, now that 1.1.4 is in TEST and soon to be LIVE next week I'll release it, the first version is for the Player's PC craft, you can add them and then drag them to the SCT though there's not much action.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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September 1st, 2020, 22:15 #276
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cool
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September 3rd, 2020, 16:14 #277
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It appears that the combat arm prosthetic doesn't add the armor value to the sheet. Nor does the strength change based on the augmentation. Also, the Psi Blade should add the STR and PSI DM to its damage. I realize you can do both manually.
Last edited by Elvedui; September 3rd, 2020 at 16:17.
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September 3rd, 2020, 16:34 #278
Equipment doesn't do anything with Stats at the moment, see the 1.1.5 thread for more info, that's based on certain traits. This is one of the issues with Traveller, some details are hidden in the text. It means adding custom ruleset code, though adding the armour should be easier as I've got it looking for Subdermal armour.
So anyway I'll add these to the list and see about getting them done in 1.1.5 for you.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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September 3rd, 2020, 21:10 #279
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Thanks. Yes might just be a way to add it to a field rather than have it search for text. Combat Arms change stats and armor values and it seems like the armor values would be the easiest to fix. Subdermal armor does work.
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September 3rd, 2020, 21:13 #280Ruleset and much more content built for FGU.
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