Thread: Official MGT2e Bug Report Thread
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September 22nd, 2020, 18:40 #321
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September 22nd, 2020, 21:15 #322
Hi Folks,
Had a brew (or mash if you know the local lingo) plus a chat with SuperTeddy57, I know what to do. The issue is that it's not linking to the data because the data isn't created until you hit the actions tab. So I'll be making changes.
For the current character sheet, when you view the main tab (upon loading) it will check the data is created, this should solve the errors reported and allow the skills to be used.
I've re-created the misc actions issue reporting 'PSI Talent' used, that's part of the overhaul to use the Actions Tab Char Current value, I got a bit eager with the linking.
I shall get these addressed tomorrow and get the new version ready to hopefully go LIVE on Tuesday.
Thanks for your time on reporting these. I do have a lovely update for the Spacecraft CT, though I'll update that after I get this addressed.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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September 27th, 2020, 17:14 #323
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I was testing the armour mechanics and seem to have a situation where Vacc suit only grants protection vs Kinetic damage? Was this intentional - I quite like the idea that they don't provide any protection against laser. Or is it to do with the recent update and we need to add protections other than kinetic to protective items? Thanks.
R.
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September 27th, 2020, 18:57 #324
Hi Chap,
Make sure the Vacc Suit in question no longer has 'Kinetic' amongst it's protection. Any items dragged to a toon sheet before the update will have the wrong protection.
Best thing to do is to remove it from the character and add it back on, then the record will be upto date.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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September 27th, 2020, 18:58 #325
Hi Folks,
Been fixing up some bugs today and noticed, if you have the MGT2 Spacecraft Extension that messes up action rolls, and could be the cause for the oddness reported. Please do not use it until I update it.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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September 27th, 2020, 22:02 #326
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MBM,
Excellent, this sorted out a lot of the issues. However I'm finding TL12 Cloth armour still doesn't stack with a Vacc Suit, and the Wafer Jack augment still gives 4 protection (whereas the Subdermal Armour augment TL10 is still giving no protection). I've created new Wafer Jack Socket and Subdermal Armour items which work around that issue. Now everything looks correct in the PS including the rating. However in the damage automation it's not stacking correctly. Thanks for your focus on this, I can see you have a lot going on at the moment.
R.Last edited by rcruk; September 27th, 2020 at 22:18.
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September 27th, 2020, 22:17 #327Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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September 27th, 2020, 22:30 #328
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September 27th, 2020, 23:14 #329
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It is more likely it will be the weekend after, SmiteWorks generally does updates on Tuesdays and I think we're past the deadline for this Tuesday.
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September 28th, 2020, 01:04 #330
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