Thread: Official MGT2e Bug Report Thread
-
March 27th, 2020, 08:15 #111
Good Day!
I have the same problem with Ammo in Actions. I found a solution:
The problem is filling in the field Sub Type. If Sub Type = Slug Trowers (Grenades/Energy Weapons/Heavy Weapons and others from MGT2 Core Rulebook), then Ammo displayed.
If the field contains other values, Ammo are not displayed in the Actions.
Sorry for my English.Last edited by Serg Barbeau; March 27th, 2020 at 08:38.
-
March 27th, 2020, 08:57 #112
Good Morning Serg,
Don't apologise for your English, it's much better than my Russian and a lot better than some people who are English!
One of the issues with MGT2 is that weapon categories are sometimes changed, so what the code does, it looks for set categories to make sure they're ranged weapons etc. In the new release branch v1.1 (coming very very soon - coding is almost finished) I'm going to change a few things for the Central Supply Catalogue (coming with v1.1.1). Hopefully it'll solve this issue, the plan is very simply to state that a weapon with a magazine > 0 is a ranged weapon.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
March 29th, 2020, 03:35 #113
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
-
March 29th, 2020, 13:27 #114Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
April 15th, 2020, 01:07 #115
- Join Date
- Nov 2014
- Posts
- 227
Thank you MadBeardMan for v1.1.0 looks very good. But I still see some of the issues... I will try to explain each of them.
Augments -> Subdermal Armour is not shown as Armour or Protection. I had to manually create a new Armour with same content to be shown on Main.
Rifle with Scope + Laser Sight there is no way to add +1 (laser sight) if you are within 50m. It would help if you could manually add a Modifier to the Weapon.
Weapon with Auto 2 if I try to use Full Auto then it should remove 6 from ammo it is only removing 2 ammo on each shot like Burst (it should be 3).
Cosmetic but NPC on weapon it is showing Attacl (I think it is cutting Attack).
Also you were going to look if PSI could be disabled with a checkbox? So it won't be shown. It would save a full Tab PSI that is usually empty. It would also help avoid issues with new players. For example with Medic you add 3 actions like cure wounds and poison but they show PSI as a power instead of the skill. If PSI could be disabled it would help and it is not common to have it like it is with Jack of all Trades, mostly during character creation.
Hope it helps! Good job with the new chat font and background! It reads great now!Last edited by alfarobl; April 15th, 2020 at 01:10.
-
April 15th, 2020, 01:10 #116
Hello,
Augments - Subdermal it's in the Todo list.
Rifle with Scope - there's a Modifier that you can click (Modifiers) - btw I'm looking into Distances between tokens.
Weapon - Which weapon please.
Cosmetic - FGC or FGU (There has been FGU scaling issues with Fonts)
PSI - Oddly posted about Companion tonight, so thinking of a nice way to disable/enable these characteristics.
Right, I need to get to bed! Cheers for posting, comments make this ruleset better!
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
April 15th, 2020, 01:17 #117
- Join Date
- Nov 2014
- Posts
- 227
How or where do I find it? I was looking for it and I could not see how to add a +1 during play. It is on the Attack Roll. I can modify Damage easy.
Weapon is the same Assault Rifle with Auto 2.
NPC cutting Attack is on FGC (Classic).
Thank you.
-
April 15th, 2020, 16:08 #118
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
Nevermind, forgot to factor in the AP...
Last edited by esmdev; April 15th, 2020 at 16:10. Reason: Deleted for lack of observation skill
-
April 15th, 2020, 16:24 #119Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
April 15th, 2020, 16:27 #120
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks