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  1. #481
    Quote Originally Posted by Xargun View Post
    Found a small bug last night during our session. When you link a Mission into another document (or to the chat screen) it still says Quest in front of it instead of Mission.

    Xargun
    Hi Chap,

    Not a bug as sidebar is it's own thing, but I'll track that down and update that as well.

    Cheers
    MBM

  2. #482
    Hello,

    When I add a number in the Modifier box or through an added Modifier I made up on the Modifiers Sidebar, it does not add to combat rolls I make from the Combat Tracker.

    Thanks!

  3. #483
    Quote Originally Posted by EmptyOwl View Post
    Hello,

    When I add a number in the Modifier box or through an added Modifier I made up on the Modifiers Sidebar, it does not add to combat rolls I make from the Combat Tracker.

    Thanks!
    Hi,

    Can I get more details, I've just tested FGU - is this NPCs?

    Thanks,
    MBM

  4. #484
    It does appear to be NPCs as when I make a roll from a PCs sheet with a modifier it does apply.

    travmodtest.png

  5. #485
    So during my last session, I had an enemy using a grenade and through the combat tracker. I rolled the attack. Then I rolled damage. It only appled damage to the first person they were targeting and rolled Attacks for everything else.

    [TURN] Anas Fountain (Raine Enemy)
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 7]
    [MISS]
    Anas Fountain (Raine Enemy): [DAMAGE] Stun Grenade [TYPE: stun (3d6=11)] [3d6 = 11]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 9]
    [HIT] [Average Success +1 dmg]
    Attack [9] -> [at Eesmie Carlemander]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 11]
    [HIT] [Average Success +3 dmg]
    Attack [11] -> [at Guy Rockwell]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 8]
    [HIT] [Marginal Success]
    Attack [8] -> [at Nate Thorn]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 11]
    -------------
    This one, the NPC was targetting one Enemy.

    And when I rolled for Damage it instead rolled Attack.
    [TURN] Nate Thorn
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 10]
    [HIT] [Average Success +2 dmg]
    Attack [10] -> [at Secruity Guard 3]
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 7]
    [MISS]
    Attack [7] -> [at Secruity Guard 3]
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 10]
    [HIT] [Average Success +2 dmg]
    Attack [10] -> [at Secruity Guard 3]

  6. #486
    Quote Originally Posted by EmptyOwl View Post
    It does appear to be NPCs as when I make a roll from a PCs sheet with a modifier it does apply.

    travmodtest.png
    Thanks for the reply, re-created and added to be fixed.

    Thanks,
    MBM
    Last edited by MadBeardMan; March 5th, 2021 at 11:05.

  7. #487
    Quote Originally Posted by MrWigggles View Post
    So during my last session, I had an enemy using a grenade and through the combat tracker. I rolled the attack. Then I rolled damage. It only appled damage to the first person they were targeting and rolled Attacks for everything else.

    [TURN] Anas Fountain (Raine Enemy)
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 7]
    [MISS]
    Anas Fountain (Raine Enemy): [DAMAGE] Stun Grenade [TYPE: stun (3d6=11)] [3d6 = 11]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 9]
    [HIT] [Average Success +1 dmg]
    Attack [9] -> [at Eesmie Carlemander]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 11]
    [HIT] [Average Success +3 dmg]
    Attack [11] -> [at Guy Rockwell]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 8]
    [HIT] [Marginal Success]
    Attack [8] -> [at Nate Thorn]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 11]
    -------------
    This one, the NPC was targetting one Enemy.

    And when I rolled for Damage it instead rolled Attack.
    [TURN] Nate Thorn
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 10]
    [HIT] [Average Success +2 dmg]
    Attack [10] -> [at Secruity Guard 3]
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 7]
    [MISS]
    Attack [7] -> [at Secruity Guard 3]
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 10]
    [HIT] [Average Success +2 dmg]
    Attack [10] -> [at Secruity Guard 3]
    Morning,

    I need more info, at the moment, you should roll attack and then damage against each target as there's no automation (yet) for grenade/blast weapons.

    Please explain more as to how you selected all of these that had the attacks rolled on them.

    Thanks,
    MBM

  8. #488
    So for the Grenade one, through the combat tracker, I had the enemy roll the grenade attack. Then through the Combat Tracker, I had the enemy (Anas) Target everyone in the grenade blast radius. I then had her rolled damage. It rolled damage just once, and then rolled an attack against everyone else.

  9. #489
    GregRex's Avatar
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    Mr. Wiggles can you provide a screenshot? I was not able to replicate it on my end.

    NPC Plasma Grenade VS 2 PCs.png

  10. #490
    Quote Originally Posted by GregRex View Post
    Mr. Wiggles can you provide a screenshot? I was not able to replicate it on my end.

    NPC Plasma Grenade VS 2 PCs.png
    Well this is annoying. I spent some time trying to replicate it, and no dice so far.

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