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  1. #111
    Good Day!
    I have the same problem with Ammo in Actions. I found a solution:
    The problem is filling in the field Sub Type. If Sub Type = Slug Trowers (Grenades/Energy Weapons/Heavy Weapons and others from MGT2 Core Rulebook), then Ammo displayed.
    If the field contains other values, Ammo are not displayed in the Actions.
    Sorry for my English.
    Last edited by Serg Barbeau; March 27th, 2020 at 08:38.

  2. #112
    Quote Originally Posted by Serg Barbeau View Post
    Good Day!
    I have the same problem with Ammo in Actions. I found a solution:
    The problem is filling in the field Sub Type. If Sub Type = Slug Trowers (Grenades/Energy Weapons/Heavy Weapons and others from MGT2 Core Rulebook), then Ammo displayed.
    If the field contains other values, Ammo are not displayed in the Actions.
    Sorry for my English.
    Good Morning Serg,

    Don't apologise for your English, it's much better than my Russian and a lot better than some people who are English!

    One of the issues with MGT2 is that weapon categories are sometimes changed, so what the code does, it looks for set categories to make sure they're ranged weapons etc. In the new release branch v1.1 (coming very very soon - coding is almost finished) I'm going to change a few things for the Central Supply Catalogue (coming with v1.1.1). Hopefully it'll solve this issue, the plan is very simply to state that a weapon with a magazine > 0 is a ranged weapon.

    Cheers,
    MBM

  3. #113

    Join Date
    Jan 2014
    Location
    California
    Posts
    538
    Quote Originally Posted by MadBeardMan View Post
    Good Morning Serg,

    Don't apologise for your English, it's much better than my Russian and a lot better than some people who are English!

    One of the issues with MGT2 is that weapon categories are sometimes changed, so what the code does, it looks for set categories to make sure they're ranged weapons etc. In the new release branch v1.1 (coming very very soon - coding is almost finished) I'm going to change a few things for the Central Supply Catalogue (coming with v1.1.1). Hopefully it'll solve this issue, the plan is very simply to state that a weapon with a magazine > 0 is a ranged weapon.

    Cheers,
    MBM
    Will you still be able to indicate a throwing knife as a ranged weapon under the new setup?

  4. #114
    Quote Originally Posted by esmdev View Post
    Will you still be able to indicate a throwing knife as a ranged weapon under the new setup?
    Yea that's just it, same with grenades. Maybe a checkflag for 'ranged' is what's required.

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