Thread: Extension: Height label
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February 17th, 2021, 19:56 #161
This version is tentatively compatible. I have not tested it as thoroughly as Kelrugem usually does as I don't know this code as well.
There were certain functions in the code that were referenced and no longer exist. I have updated that code to reference the newer functions and made small changes necessary to support this.
EDIT: reuploaded to simplify the 'on load announcement' approach (which saves .7KB! -- almost 2% of the filesize!)
EDIT2: reuploaded because I had made a mistake
EDIT3: updated to be medium instead of large (but made it 26pt rather than 24).Last edited by bmos; February 25th, 2021 at 02:33.
bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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February 18th, 2021, 13:15 #162
Thank you for your work
Yeah, the height extension is probably one of my first extensions I update again, once I have time for itThat is gladly easier to maintain than other extensions, but still so much to do right now for me aside the extensions
(and with your version I basically do not need to update anything anymore related to the last patch, hehe
)
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February 18th, 2021, 13:42 #163
And with these new functions, it should be pretty easy to handle getting a ruleset-independent correct range indication including height!
Although, a 5E check should be included since 5E is non-euclidean (you just use the longest leg). Hopefully, since I did the compatibility fixes, you can focus on the fun stuffbmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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February 18th, 2021, 13:49 #164
Yup, I was also already thinking about including those new functions
yeah, I want to combine the height measure in the distance measure similar to the x-y-planeBasically using the same diagonal multiplier as in the plane, then it should automatically cater settings of rulesets, like the uniform norm of the standard 5e setting
(Like Moon Wizard wrote here too https://www.fantasygrounds.com/forum...l=1#post566763)
EDIT: I've linked your version at the beginning in the first postLast edited by Kelrugem; February 18th, 2021 at 13:53.
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February 18th, 2021, 14:34 #165
Last edited by bmos; February 20th, 2021 at 03:39.
bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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February 23rd, 2021, 02:20 #166
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noice!
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February 25th, 2021, 04:29 #167
Did some research into this. Looks like you have also (as I saw some comments of yours).
Seems like the main difficulty will be getting the height value, since only token position data is passed to the function for calculating targeting distance. It will have to search through all the tokens and see which one matches the location. This is somewhat an issue since it will not be able to distinguish between stacked tokens (although this can be avoided by un-snapping the tokens and offsetting them slightly which has the added benefit of making it easier to move and target them).
It's looking like you might not need to do this after all. This has moved up to 6th place on the wishlist!
http://fgapp.idea.informer.com/proj/?ia=135361Last edited by bmos; Yesterday at 21:39.
bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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