1. #1

    Rob2e Module Loader Extension

    Hi ya'll:

    A couple of community members made this extension for me and it's pretty fantastic. It does 4 cool things. 2 that have nothing to do with me, but 2 that has EVERYTHING to do with me. So if you are a fan of my work, you will ESPECIALLY enjoy this extension, but even if you're a Rob Twohy hater (congrats), there are still two functions you will love...

    I will also include a link to the video showing how to use it.

    1) Buttons to take you straight to the Fantasy Grounds College (FGC) website and Discord server especially for new people that would like to learn all about FG.
    2) An "unload all" button that will empty your library in one fell swoop. No more click/close/click/close/click/close...
    3) A button to take you straight to the Rob2e Discord server.
    4) A Rob Twohy (rob2e) module loader that will load up all categories of my DMs Guild modules including those that are collaborations. For more on that see the video.

    ThanX everyone.

    screenshot0010.png

    https://youtu.be/_Hn9GurvPb8
    Attached Files Attached Files
    Last edited by rob2e; October 18th, 2019 at 00:47.
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  2. #2
    Zacchaeus's Avatar
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    Good grief. All your DMsGuild modules? Won’t that overload everyone’s computer?

    And remind me to add this to the stickies.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  3. #3
    Quote Originally Posted by Zacchaeus View Post
    Good grief. All your DMsGuild modules? Won’t that overload everyone’s computer?

    And remind me to add this to the stickies.
    That's JPG's department.
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  4. #4
    deer_buster's Avatar
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    Wait, does this actually go out to DMSGuild and download the modules for you, or do you already have to have them downloaded and in the right folders?

    Also, one thing that the Module loader window has been missing is a filter by loaded/unloaded. Add that and this would be 100%
    aka Laendra

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  5. #5
    Quote Originally Posted by deer_buster View Post
    Wait, does this actually go out to DMSGuild and download the modules for you, or do you already have to have them downloaded and in the right folders?

    Also, one thing that the Module loader window has been missing is a filter by loaded/unloaded. Add that and this would be 100%
    It can’t download anything, but it will load ones you own and give you opportunity to go to the DMs Guild page of those you don’t. All is explained in the video.
    rob2e - Join me on Discord!
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  6. #6
    Quote Originally Posted by Zacchaeus View Post
    Good grief. All your DMsGuild modules? Won’t that overload everyone’s computer?

    And remind me to add this to the stickies.
    Zacchaeus, I'm reminding you?
    rob2e - Join me on Discord!
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  7. #7
    Rob, this is super-awesome! I use nearly all your modules all the time.

    Is there a way to add functionality so a DM can auto copy their normal open module layout (using the open modules file for instance) so that if you want to reopen your standard "bundle," there's another button that recalls that saved-off xml to reopen the modules listed in it? Effectively also providing it as a toggle to use throughout the game as needed? Not sure if toggling during a 4 hour game session like this would help with balancing out the limited memory to help avoid crashes and whatnot, but figure I'd ask.

  8. #8
    Quote Originally Posted by paladiusdarkhelm View Post
    Rob, this is super-awesome! I use nearly all your modules all the time.

    Is there a way to add functionality so a DM can auto copy their normal open module layout (using the open modules file for instance) so that if you want to reopen your standard "bundle," there's another button that recalls that saved-off xml to reopen the modules listed in it? Effectively also providing it as a toggle to use throughout the game as needed? Not sure if toggling during a 4 hour game session like this would help with balancing out the limited memory to help avoid crashes and whatnot, but figure I'd ask.
    I'm the words of Mattekure who helped to develop it...

    I'd say its not something being considered currently, but possibly in the future.

    Going down the rabbit hole of saving off loaded modules and storing the info, toggling is a nightmare. There is no way to save off the XML as he puts it, FG doesn't allow us to arbitrarily create our own files. All the info would have to be stored within the campaign db.xml. Also, "toggling" the modules would not really help with memory issues. it would incur a large performance hit every time and would be bad especially in the middle of a session. you are much more likely to crash FG if you tried to do that.
    rob2e - Join me on Discord!
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  9. #9
    Quote Originally Posted by rob2e View Post
    I'm the words of Mattekure who helped to develop it...

    I'd say its not something being considered currently, but possibly in the future.

    Going down the rabbit hole of saving off loaded modules and storing the info, toggling is a nightmare. There is no way to save off the XML as he puts it, FG doesn't allow us to arbitrarily create our own files. All the info would have to be stored within the campaign db.xml. Also, "toggling" the modules would not really help with memory issues. it would incur a large performance hit every time and would be bad especially in the middle of a session. you are much more likely to crash FG if you tried to do that.
    Ah, I didn't that. Thank you, Rob and Mattekure! I guess if loading modules at any time causes a spike and then overall raises the memory anyway because more is loaded, and toggling them off later also causes a spike but ultimately doesn't release the memory even when the modules are toggled off, that really wouldn't help.

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