1. #1

    More Monsters/Editing Monsters

    Hi, I just formatted my system and reinstalled FG. I am not sure but I remember I had downloaded something with more monsters. I can't remember if it was an extension or something else. I do remember I thought the number of monsters was too limited and looking for a way to add more I stumbled into it.

    Anyway I do have the Monsters Manual and some other supplements, but I still cant find a good variety of monsters. In particular I am looking for a Dire Boar right now.

    Also, if I click on the unlock button and edit a monster I will loose the original one. Is there a way for me to keep both? Sometimes I realize in the middle of the combat a particular monster is too strong for my party and I like to just tweak it a little, but I would like to keep the original one in my banks.

  2. #2
    Trenloe's Avatar
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    Quote Originally Posted by MytosBR View Post
    Also, if I click on the unlock button and edit a monster I will loose the original one. Is there a way for me to keep both? Sometimes I realize in the middle of the combat a particular monster is too strong for my party and I like to just tweak it a little, but I would like to keep the original one in my banks.
    1) Drag/drop the creature in the NPC window to create a copy. Edit the copy.
    2) Once in the combat tracker (CT) click the NPC record link in the CT and edit the creature there - a copy specific to that entry in the CT is made when the NPC is added, so edits made to the CT record don't change the base NPC data in the campaign/module.

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  3. #3
    Thank you again Trenloe, I got it.

  4. #4
    LordEntrails's Avatar
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    Maasq has converted all the 1d6 Adnveture NPCs (from Monster-a-Day) into FG module. It's linked from the forums here. But I also believe it's available from his website; https://github.com/Maasq/

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