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September 13th, 2019, 17:53 #21
- Join Date
- Mar 2018
- Posts
- 16
Congratulations to both.
And can I also say: I think focusing on rulesets rather than modules is absolutely the right strategy to follow. 5E and D&D classics aside, the functionality & automation is what is lacking in FG right now, not the module content. This will hopefully address that need.
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September 13th, 2019, 19:09 #22
- Join Date
- Dec 2017
- Location
- Köln
- Posts
- 6
Congratulations from my side as well. I wish one of your first projects is WFRP4 :-).
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September 13th, 2019, 22:01 #23
- Join Date
- Mar 2016
- Posts
- 105
Congrats and I second the wfrp 4.
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September 14th, 2019, 11:41 #24
- Join Date
- May 2013
- Location
- Slovakia (+1 GMT) after March 29 due to Summer time (+2 GMT)
- Posts
- 252
- Blog Entries
- 8
Good news, congratulate SmiteWorks great decisions.
The most important rules of FG - 1.) drag player portraits onto the Combat tracker!
2.) Drag NPCs onto the Combat Tracker! 3.) Drag icons from the Combat Tracker onto the Map!
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My timezone: Slovakia +1 GMT (CET), summer time +2 GMT (CET)
see http://www.greenwichmeantime.com/tim...nion/slovakia/
License holder: Ultimate License
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(CEL) Central European Languages SK, CZ, PL, RU, FR - Font extension
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September 16th, 2019, 14:32 #25
Thank you all for the warm welcome!
I am still getting settled in and very excited to get started.
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September 16th, 2019, 23:14 #26
Archangel
- Join Date
- Apr 2008
- Location
- Virginia Beach
- Posts
- 3,063
Welcome, Wraith!
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September 17th, 2019, 09:30 #27
Hola Hollis!
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