Thread: Kelrugem's extensions
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April 26th, 2021, 19:35 #351
- Join Date
- Mar 2016
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- Bergen
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- 313
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April 26th, 2021, 19:37 #352My extensions for 3.5e and Pathfinder
Bug reports please here
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April 26th, 2021, 20:54 #353
That is a strange error... as far as I can tell that line shouldn't be capable of producing that error...
The version of your extension I downloaded yesterday has line 640 saying:
Code:local nHitMargin = AmmunitionManager.calculateHitMargin(nDefenseVal, rAction.nTotal)
I'll figure out what is going on.Last edited by bmos; April 26th, 2021 at 21:03.
bmos' extensions
he/them
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April 26th, 2021, 22:23 #354
Yup. Looks like I must have changed those after I sent them to you.
Oops.
Here are the proper compatibility lines to add:
https://github.com/bmos/FG-PFRPG-Amm...ition.lua#L209 (through line 215)
https://github.com/bmos/FG-PFRPG-Amm...ition.lua#L289 (through line 292)bmos' extensions
he/them
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April 27th, 2021, 00:37 #355
Hehe, thanks a lot
@all: I've reuploaded all the overlay packages It is just about the compatibility with other extensions, you only need to redownload the extension if you intend or already use Bmos's ammunition tracker, otherwise you can keep the version you have if you want, so, no stressMy extensions for 3.5e and Pathfinder
Bug reports please here
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April 27th, 2021, 01:33 #356
nevermind
Last edited by bmos; April 27th, 2021 at 01:37.
bmos' extensions
he/them
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April 27th, 2021, 12:32 #357
New update for the StrainInjury versions: NPCs didn't get wound overlays, this is fixed now (Sorry for that, a lot has changed in the code in February, and for StrainInjury I forgot to adjust that one line of code I hope I have now figured out all the changes of February)
Thanks to RobboNJ69 for the reportMy extensions for 3.5e and Pathfinder
Bug reports please here
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April 27th, 2021, 19:15 #358
Just a heads-up: With the new update, https://www.fantasygrounds.com/filel...s_ruleset.html, DMGTYPE (and DMGSTYPE probably, too, I think?) are now natively targetable; so, you do not need the overlay packages anymore to do so
Thanks, Moon WizardMy extensions for 3.5e and Pathfinder
Bug reports please here
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April 27th, 2021, 23:27 #359
One day, we won't need the whole Overlay Package Extension anymore because Smite Work will integrate it all natively in its source code since it's SO AWESOME and so many people just won't play without it anymore.
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April 28th, 2021, 00:02 #360
Thanks, I feel flattered
Hehe, for integration the code probably needs to be cleaned up a bit, especially my changes to the damage script is a bit "old" (was one of my first things); I should finally clean that up a bit (the update today did this actually for the native code, I try to carry over its restructuring; but that is about code structures, no need yet for me to immediately update the extension )My extensions for 3.5e and Pathfinder
Bug reports please here
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