Thread: Kelrugem's extensions
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November 14th, 2019, 14:31 #21
True but I suck at math >.> I remember something back in 2e (perhaps) where a standard coin pouch could fit around 50-60 coins. They're nagging me for bags of holding and the like lately :P
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November 14th, 2019, 20:14 #22My extensions for 3.5e and Pathfinder
Bug reports please here
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November 14th, 2019, 21:33 #23
Their last bag of holding had an... accident, when they flaunted it to the BBEG "with this we can loot even your granny" and he just shot a crossbow bolt at it, destroying it
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November 14th, 2019, 21:41 #24My extensions for 3.5e and Pathfinder
Bug reports please here
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November 14th, 2019, 21:57 #25
I just updated and tried out the new and upgraded extension. I tried the "IFT: GRANTCA; DMG: 2d6" for a sneak attack but it just splats the 2d6 every single time on every single target: Did I mistype something?
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November 14th, 2019, 22:03 #26
Ah, this will not work, you have to write: IFT: CUSTOM(GRANTCA); DMG: 2d6 (or you use flatfooted) I see, I was not clear what I meant that GRANTCA etc. now work with IFT, I meant that something like IFT: CUSTOM(test); GRANTCA works now, so GRANTCA can now come after an IFT condition (the latter did not fully work before, especially for invisible)
Last edited by Kelrugem; November 14th, 2019 at 22:06.
My extensions for 3.5e and Pathfinder
Bug reports please here
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November 14th, 2019, 22:06 #27
Ah, got it sorry ^^; then it's back to manually adding those pesky sneak attack dice :P
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November 14th, 2019, 22:08 #28My extensions for 3.5e and Pathfinder
Bug reports please here
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November 14th, 2019, 22:13 #29
mostly because I should script a line for every possibility...
IFT: flat-footed
IFT: stunned
IFT: helpless
IFT: paralyzed
and if a target has more than one keyed effect, the sneak attack gets multiplied... if a target results both flat-footed and stunned for example... that'd come up with double sneak attack dice.
The 3.5 effects have built-in "GRANTCA" on some of them (such as climbing, squeezing, blinded and so on, at least reading on the wiki) so I was hoping for an effect to trigger on that but I guess it's not the case
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November 14th, 2019, 22:16 #30
aaah, okay, hmmm. Now you gave me a new idea for one of the next features But not sure if doable, but one way would be to add/define a new separate effect for sneak attack in the code which is only triggered when one of these things are on the target
Sorry that I created wrong hope about one of the new things, I didn't know that it will be interpreted like this (now I feel a bit bad ^^)My extensions for 3.5e and Pathfinder
Bug reports please here
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