Thread: Kelrugem's extensions
-
June 8th, 2025, 15:31 #1241
- Join Date
- Nov 2019
- Posts
- 347
So I have the following effect:
Air Supremacy; SKILL: 2 [d5CL] fly
The Spell Class this is in has a caster level of 1. I also tried with a CL of 5 with the same result.
So this should have a value of 2 instead the [d5CL] is left as is,
I removed all extensions except this one and the advanced character sheet and it still does this.
-
June 8th, 2025, 15:53 #1242
- Join Date
- Nov 2019
- Posts
- 347
On Feature: Extended automation and overlays I found the following: DISTANCE ([= OR = OR OR OR =][range])
Should this not be, DISTANCE ([< OR > OR = OR <= OR >=][range])?
It looks to me like the < and > are being filtered out.
-
June 8th, 2025, 23:53 #1243
Did you apply the effect from the character sheet?
It is important that it comes from the sheet to make it work
Thanks also about the forge page: Indeed, the < > stuff gets filtered out, but soxmax told me how to force it (with slightly different characters). But I was also told that they may update the forge pages to account for such charactersMy extensions for 3.5e and Pathfinder
Bug reports please here
-
June 9th, 2025, 21:53 #1244
- Join Date
- Nov 2019
- Posts
- 347
For < you use <
For > you use >
And yes I had it loaded in a spell class on the action tab. Before that i had it on the class feature that gave it, which cl made no sense since there is no cl. We need a class level tag that include the class name that is on the character. Could work like a if custom or if tag with free form text being looked up in the classes list of the character sheet.
I think that is my next project.
-
June 11th, 2025, 10:55 #1245My extensions for 3.5e and Pathfinder
Bug reports please here
-
June 11th, 2025, 17:16 #1246
- Join Date
- Nov 2019
- Posts
- 347
Not sure where the bug is for what I've found.
I have the following effects:
IFT: nodex; Sneak Attack; DMG: 1d6 precision
NIF: CUSTOM(Sneak Attack); IF: CUSTOM(flanking); DMG: 1d6 precision
Now these work for some status effects that a character looses dex bonus but not all of them.
I'm using two things for testing these
https://fantasygroundsunity.atlassia...d+3.5E+Effects
https://aonprd.com/Rules.aspx?ID=413
I don't see any mention of dex loss on the fantasy grounds status effect list, but it's there on the aon status effects.
So aon has the following status effects loosing dex.
Blinded, Cowering, dying, Flat-footed, Helpless, Invisible(target losses dex bonus if attacker is invisible), Pinned, Stable, Stunned, Unconscious
The above status effects that work with IFT: nodex;
Blinded, Flat-footed, Helpless, pinned, stunned, Unconscious
The above status effects that don't work with IFT: nodes;
Cowering, Dying, Invisible, Stable
Comments:
Cowering says "A cowering character takes a –2 penalty to Armor Class and loses his Dexterity bonus (if any)." So it should be loosing it's dex for nodex to detect, but the Cowering in the documentation for fantasy grounds, only mentions the -2 to AC. So not sure on this one where the bug is.
Dying and Stable. There are feats that can keep someone awake when dying, so I guess these work correctly as it's the Unconscious status that is working. This means that a dying or stable individual would also have to have Unconscious put on them to be accurate.
Invisible is a tough one it's the attacker that is invisible, but the defender looses it's dex. Again I don't know if Invisible is taking away dex from the target or not, and don't know if the bug if there is one is in the status effect or in IFTL nodex?
Thoughts?
-
June 12th, 2025, 18:28 #1247
- Join Date
- Jun 2008
- Posts
- 25
Can someone explain what the use case for the ACCURACY damage tag is? I'm really not clear on it. One use case we're trying to figure out is the ability to have a sneak attack effect that the PC would apply in addition to their normal weapon damage, but have it ignore things like crits and empower (we have a Kineticist in our party). Can this tag be used to do that?
-
June 13th, 2025, 02:46 #1248
- Join Date
- Nov 2019
- Posts
- 347
For pathfinder you use precision for the damage type and and get a crit any damage the character does that is damage type precision will be ignored when applied to the target.
I'm not sure what the ACCURACY tag.
I found this on the extensions documentation:
The third new modifier button is Accuracy in the "Damage" category. This is similar to the opportunity button but with respect to damage rolls. The DMG(S) effects now allow a third descriptor, accuracy, and pressing that modifier button or the Ctrl key will activate such damage effects. For example, use DMG: d6 precision, accuracy, and let your rogue press Ctrl or the accuracy modifier button in order to activate such effects.
opportunity and accuracy: These restrict the effect just to atttacks of opportunity and accuracy damage rolls (see above), respectively.
-
June 13th, 2025, 12:24 #1249
Accuracy damage roll.. basically it's a shortcut for sneak attacks and such. Instead of stacking conditionals on top of each other (such as "IFT: nodex; DMG: 1d6 precision" or even "IF: invisible; NIFT: truesight; and "NIFT: nodex; IF: CUSTOM (flanking); DMG. 1d6 accuracy" and so on until you manage to automate it, you just let on the tracker "DMG: 1d6 precision, accuracy" and when you know you can land a sneak attack you just roll your damage normally, but while holding the CTRL key
"DMG: 1d6 precision, accuracy" and pressing CTRL while rolling for damage is ways ways shorter (and lighter on FGU's processing) than 3-4-5 effects that need to concatenate, keep working and yet not to conflict each other
-
June 15th, 2025, 15:15 #1250
Thanks! I will check out what effects the nodex is checking again
Sorry for the delay in handling these problems, my laptop crashed on Friday and now I am moving all my data to my computer and so on
Indeed, the accuracy tag is for designating damage types which are only applied when the accuracy modified button or CTRL is pressed. That is not a 3.5e thingy just my own "labelling invention" to have a quick way to tell FG when to allow stuff like sneak attack as Asgurgolas explained(thanks!)
Basically like "opportunity" but only for precision damage, but to avoid problems with existing code for precision damage I gave it a new name and it allows to let you define what you want to handle with accuracyMy extensions for 3.5e and Pathfinder
Bug reports please here
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks