Thread: Kelrugem's extensions
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January 26th, 2025, 06:46 #1121
Yes, the 1 time random value on the application of the effect to the NPC is what I am looking for. So the AC: [1d4-1] gets applied to the NPC, and when applied a 3 is rolled (-1) so they get an AC: 2 effect applied to the CT.
If multiple NPCs are targeted at the same time with AC: [1d4-1], they would all get the same value correct? if so, is there a way to have it roll for each targeted NPC?
I ask because there is an extension that lets me set an effect to target groups (all, enemies, allies...) and that would be a fast way to let my DM randomize a buff effect that is random for the entire mob with 1 or 2 clicks. the possible buffs could be anything, MHP, AC, DMG, CL... and being able to set each 1 to be a random amount would be great.
I will test it out shortly, but thank you for the responses.
Example of the type of thing my DM would love:
Buff Lv 2; AC: [1d3-1];MHP: [1d10-1]; CL: [1d2-1]; SKILL: [1d4-1]; ATK: [1d3-1]; SR: [1d4], DMG: [1d6-1]; RESIST: [1d3-1] fire; DR: [1d3-1]
Target all "enemies" (the Mob) and apply the above effect and have it roll for each NPC so the effect is most likely unique for each NPC.My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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January 30th, 2025, 21:47 #1122
I think it is rolled one time for all at once; but you could of course apply the effect multiple times, just with a different target each time
(so, a bit more cumbersome, but then it rolls every time again
)
Sorry for the late answerI have to teach additionally to research
But weekends is usually FG time for me, hehe
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 3rd, 2025, 21:23 #1123
- Join Date
- Jun 2022
- Posts
- 2
Alright, I've got one for you guys, I'm receiving a stack overflow error when using any variation of the syntax IF: Bloodied; (IFT, NIF, NIFT) as well as for the tags Healthy and Wounded. After messing around with my extensions, I've pinpointed that it seems to be specifically these 3 tags and while I have both Better Combat Effects and Extended Automation and Overlays active, but not while one or the other is active (adjusting NIFs as needed without EAaO active to IFs).
With what I'm using both extensions for, using them mutually exclusive is not an option, so it would boil down to just not using these IF-tag pairings, but I'm hoping someone would have a suggested work around/fix for me.
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February 6th, 2025, 07:49 #1124
Hi
Sorry for the delayed answer; right now I am in Cologne for a research talk and collaboration etc
Thanks for your report! Yeah, the good old stack overflow issue(it is not the first time that it appears, usually it happens if there is another extension changing the effect script
I will speak with Ryan about that when I am back in Göttingen
(today is my last day in Cologne, so hopefully everything fixed over the weekend)
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 8th, 2025, 19:08 #1125
- Join Date
- Nov 2019
- Posts
- 288
Would it be possible to take all the lovely stuff done with IFTAG and NIFTAG and have it also work with the properties field of weapons?
So you could put say light, or twohanded in the weapons properties field and have an IFTAG: light in an effect that would do whatever is after it like it does for spells?
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February 8th, 2025, 22:37 #1126
Thank you for sharing the idea
I actually have that idea for a longer time, but I was not sure if it is that important due to the extension which allows to attach effects to items and make them only activate if the corresponding weapon is usedBut certainly something I was thinking about
My extensions for 3.5e and Pathfinder
Bug reports please here
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Yesterday, 14:54 #1127
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Yesterday, 21:11 #1128My extensions for 3.5e and Pathfinder
Bug reports please here
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