DICE PACKS BUNDLE
  1. #1

    Migrating PC from 1E to 2E ruleset

    Character 1E to 2E

    1 Open your 1E campaign
    2 Export your player character via the character selection dialogue into a XML file
    3 Open your 2E campaign
    4 Import your player character via the character seletion dialogue from the XML file
    5 Open the character sheet
    6 Go through the skills. There are some changes from 1E to 2E (i.e. Zero-G has gone and is now Athletics (dexterity))
    7 Go through the items. Especially weapons need to be deleted and replaced by the respective 2E items. Delete the correlating action as well!
    8 Try a few basic skill rolls and actions. If everything works, then congratulations: you char has a home in the new 2E-galaxy

    -- feel free to ask if anything is unclear.
    -- pls if possible, sticky this ... thx

  2. #2
    If you think about migrating your whole campaign including story files etc, then you might rather undertake some "trickery"

    1) Find your campaign folder (might be in User/appdata/roaming/Fantasy Grounds/campaigns)
    2) Find the campaign.xml file
    3) Find the line <ruleset>Mongoose Traveller 1E</ruleset>
    4) Replace it with line <ruleset>MGT2</ruleset>
    5) save

    Now you have turned your 1E campaign into a 2E campaign and can undertake the necessary steps (see first posting, start at point 5) to adjust your characters.

    Caveats:
    1) You need to clear your combat tracker and add PCs and NPCs anew. Else the Char sheet and the instance in the CT are not linked!
    2) Check all the actions etc. if they contain damage in the form of "5D Kinetic". It has to be "5d6 kinetic" or it won't work.
    3) ... (to be edited as occurs)
    3) ...

    Have fun!
    Last edited by LordNanoc; September 28th, 2019 at 17:55.

  3. #3
    Thanks for the information, but how do you move over mods that the GM created for 1st Ed to 2nd Ed? When I pull up my Traveller 2nd Ed i can not see any of my homemade mods.

  4. #4

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    2,211
    Blog Entries
    7
    Quote Originally Posted by Chiefweasel View Post
    Thanks for the information, but how do you move over mods that the GM created for 1st Ed to 2nd Ed? When I pull up my Traveller 2nd Ed i can not see any of my homemade mods.
    Same as steps 3 and 4 above. Edit the definition.xml of the .mod (you'll need to unzip it, or if you're using 7zip you can edit without unzipping)

    Either change <ruleset>Mongoose Traveller 1E</ruleset> to <ruleset>MGT2</ruleset> or a better solution would be to simply add the MGT2 line below the 1E line that way your .mods will load into both rulesets.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in