-
November 24th, 2020, 12:28 #181
- Join Date
- Aug 2019
- Posts
- 1,106
Ahoi. Are there any plans of adding the APG to this extension? Just to know it before I add these things manually to our campaign.
-
November 24th, 2020, 14:26 #182
- Join Date
- Jun 2008
- Location
- Athens, PA
- Posts
- 726
I'd like to get to updating this and even creating a more modular version of the Drag and Drop sections... just not entirely sure when.
Wish I could answer you more definitively than that.
Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2
-
November 24th, 2020, 14:52 #183
- Join Date
- Aug 2019
- Posts
- 1,106
Definite enough. So I will just add things light Blight Bombs manually for the time being.
-
November 25th, 2020, 00:21 #184
- Join Date
- Jul 2020
- Posts
- 5
One thing I’ve noticed is that spells like enervation don’t seem to have damage associated with them in the drag and drop.
However, THANK YOU! The Drag and Drop is so freaking useful.
-
January 18th, 2021, 20:31 #185
- Join Date
- Sep 2018
- Posts
- 11
I just uploaded the mod in unity and the only animal companion showing up is the badger (which strangely has eagle attacks and ability). I didn't see any posts indicating you'd updated for Unity, so maybe it needs a unity update?
-
January 18th, 2021, 22:35 #186
- Join Date
- Jun 2008
- Location
- Athens, PA
- Posts
- 726
Hey bmokofisi! As far as I know, there's no reason the classic mod won't work in Unity. When I originally did the Unity version, it was with the thought that there must be some difference. Maybe there are those here who can verify whether or not this is true.
I ran into a couple of months where RL put itself forward and I have fallen behind on some of my projects. Currently, I am quickly crafting some new items that'll be seen in the store very soon, so it's unlikely I'll get back to this project very soon, so if the Classic Version works, just slap that into your unity modules directory and it should take care of the strangely taloned badgerUltimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2
-
January 19th, 2021, 00:06 #187
- Join Date
- Sep 2018
- Posts
- 11
It's all good, I'm playing with the other functions like the new spells/powers, and they seem to be working fine. If all thats broken is the companion animals, I think I can live LOL. Anyways, good job and thanks!
-
January 26th, 2021, 04:37 #188
- Join Date
- Dec 2019
- Posts
- 21
-
January 26th, 2021, 10:25 #189
To change it on the base record, unlock the record (click the padlock icon in the top right) and then drag a new token to the token placeholder (between the ID button and the chat identity button).
To change it in the CT drag the new token over the existing token to the left of the creature name on the CT record.
FG Con 16 – FG Online RPG Convention - Friday April 16th – Sunday 18th, 2021.
FG Con 17: October 15th – 17th, 2021.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
January 26th, 2021, 14:38 #190
- Join Date
- Dec 2019
- Posts
- 21
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks