Thread: From Classic To Unity
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August 27th, 2019, 20:23 #11
Steam has a different return policy than the FG Store does. I believe Steam is a 2 hour of use policy, and it's not something SmiteWorks has control over. But, that said, reach out to support, maybe they can do something I'm not aware of.
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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December 8th, 2019, 09:33 #12
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- Olympia, WA
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Ugh... Unity? I guess i will just trust that there is a transition plan in place... And I hopefully didn't just waste a lot of time and money so close to a new release... Otherwise... I definitely want a return and would rather get the new hotness for both FG and the Core Module I picked up... Assuming it doesn't just carry over (I'd hope for people buying in a 30 day window of release). Looks like everything is going to fine from what I found looking around... too bad I didn't hop on back with the Kickstarter... especially in May... I had some $ to burn.
Last edited by artreri; December 8th, 2019 at 09:38.
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December 8th, 2019, 12:21 #13
All DLC bought for FG Classic from the Fantasy Grounds store or Steam will work with Fantasy Grounds Unity.
Upgrade pricing listed here: https://www.fantasygrounds.com/forum...-Upgrade-PathsPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 8th, 2019, 13:38 #14
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- Sep 2015
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Just to be absolutely sure - this means that even THIRD PARTY adventures and handbooks bought either directly from your store or Steam will if necessary be updated to work with Unity also.
Is that correct? So the only DLC that might not work is third party materials bought from say DMSguild or suchlike?
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December 8th, 2019, 14:47 #15
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December 8th, 2019, 15:06 #16
For DMG products, obviously the author who posted it would need to do any conversion work. But you can always bug them about it on DMG.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 8th, 2019, 18:02 #17
The danger with 3rd party content is that FGU parses XML more strictly than FGC did. So if the developer did some manual XML stuff in their module and did things that worked in FGC but don't in FGU, then they will have to update that.
The only thing I can recall at the moment that this might be is comments. Comments in FGC XML could be done in a way that aren't legitimate in FGU. But, since DMsG products are not encrypted, even is the publisher doesn't update them, each person could do their own if needed.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 28th, 2020, 14:57 #18
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- Apr 2019
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- 5
I've already bought FGU, I might actually be useful to have both, I've a friend who has a really old PC that only has 32bit OS, so if/when I need to DM for him it'll come in handy. Thanks for the advice though.
My initial question, I'd like to reframe it but for fantasy grounds classic
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September 28th, 2020, 15:15 #19Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 28th, 2020, 15:21 #20
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