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August 20th, 2019, 20:40 #1
Range - from an NPC to a Character (tokens) or vice-versa - help
Folks,
Never used, or never played in a game where range as been used, beyond someone counting the squares and applying those by the square scale, ie 8 x 5' = 40 feet.
In the Traveller ruleset those pesky Grenades explode and in an area around where it explodes, could be a PC/NPC or could be another point, I'd like to automate the damage to those around.
Can someone point out to me where I best start looking, just getting an understanding of how range can be used would be ace.
Next would be where in the code I can look, assuming what I want is possible.
Cheers,
MBMRuleset and much more content built for FGU.
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August 20th, 2019, 20:49 #2
There are few rulesets that do actual calculation of range within the code - most just display it on the targeting line. I know that Savage Worlds looks at range for automation, and celestian may have done something in the 2E ruleset.
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August 20th, 2019, 21:31 #3
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CoreRPG supports range lines, circles, cones, and squares by default if you have a grid on the map. The only thing you need to set is the size of one square / hex (I believe it defaults to "1") - so you can say it's one meter for Traveller. Or you can setup a cycler on the options windows to adjust that.
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August 20th, 2019, 21:33 #4
Supreme Deity
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There are no examples in the rulesets I've written so far. As Trenloe mentioned, there is some code in SW regarding range. (I'm not sure about 2E either, but you can ask Celestian.)
Regards,
JPG
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August 20th, 2019, 22:52 #5Ruleset and much more content built for FGU.
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