-
August 20th, 2019, 12:05 #1
- Join Date
- Nov 2017
- Posts
- 6
Pathfinder Core Rules: Missing feats, skills, special abilities, and equipment
When I load a PF campaign and the PF core rules module, I can access classes, races, spells, images, magic items, and the reference manual, but the equipment, feats, special abilities and skills lists are empty. I deleted and reinstalled PZOSMWPZO1110FG.dat, but since the problem persisted, I'm not sure what to try next.
-
August 20th, 2019, 13:37 #2
- Join Date
- Jan 2018
- Posts
- 183
-
August 20th, 2019, 13:41 #3
- Join Date
- Nov 2017
- Posts
- 6
Yes, this is with the core rules module loaded.
-
August 20th, 2019, 13:52 #4
- Join Date
- Jan 2018
- Posts
- 183
yeah I see where you say 'reference manual' sorry - is this on a brand new campaign with no other mods loaded? The only other thing I could think of is if you have the 'source' selected to something other than 'all'
fg-screenshot.JPG
-
August 20th, 2019, 14:11 #5
- Join Date
- Nov 2017
- Posts
- 6
Thanks for that. Here's what I'm seeing when I open the feats list from the library. no_feats.png
-
August 20th, 2019, 14:34 #6
Do you see any feats from the Pathfinder Core Rules if you open the feats button from the sidebar - as Ckorik shows in post #4?
If you do, click the "By Type" button in the top left of that window. Does it populate?
Either way, go to the module activation window ad right-click on the Core Rules module and select the "Revert Changes" option. Does that make any difference?
If that doesn't fix it, check in your <FG app data>\modules for an unpacked directory or module of the same name.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
August 20th, 2019, 15:47 #7
- Join Date
- Nov 2017
- Posts
- 6
I do not have Feats, etc. on the sidebar. When I right-click the module as you describe, the only option is "close window." Nothing with the same name in the modules folder, packed or not. On relaunching, I noticed the following console messages, and I haven't found anything related by googling:
Ruleset Error: die: Defined with a merge attribute, but the name attribute (rF) does not match an existing die. Skipped. File (gameelements.xml)
Ruleset Error: die: Defined with a merge attribute, but the name attribute (gF) does not match an existing die. Skipped. File (gameelements.xml)
Ruleset Error: die: Defined with a merge attribute, but the name attribute (bF) does not match an existing die. Skipped. File (gameelements.xml)
Ruleset Error: die: Defined with a merge attribute, but the name attribute (pF) does not match an existing die. Skipped. File (gameelements.xml)
Script Error: [string "scripts/data_library_35E.lua"]:318: attempt to call field 'setCustomFilterHandler' (a nil value)
Script Error: [string "scripts/manager_token2.lua"]:10: attempt to call field 'addDefaultHealthFeatures' (a nil value)
-
August 20th, 2019, 15:53 #8Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
August 20th, 2019, 16:01 #9
- Join Date
- Nov 2017
- Posts
- 6
-
August 20th, 2019, 16:03 #10Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks