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February 14th, 2020, 21:26 #481
- Join Date
- Sep 2017
- Posts
- 120
I have been putting walls over them because they also block character movement, I typically do it on the outside edge so they can see it's glass. I was originally using terrain but was told that that was the wrong way. I really wish we had a transparent but movement blocking type.
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February 15th, 2020, 16:26 #482
Mini-Dungeon #006: Abandoned Shrine (5E)
Another straight forward side-treck LoS... Mini-Dungeon #006: Abandoned Shrine (5E) - the single "Dungeon Map (Player)"
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February 15th, 2020, 17:25 #483If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 15th, 2020, 17:30 #484
MD013 The Case of the Scrupulous Pawnbroker (5E)
Here's the LoS for "MD013 The Case of the Scrupulous Pawnbroker (5E)" another single-map mini dungeon.
Point to note: "The Dungeon Map (Player)" is a single image that depicts three levels. The problem arises when players travel from the staircase on one level to the staircase on another level and there's no way to model this with LoS.
Players are prevented from moving their character tokens between the various levels and, if the DM move the characters on behalf of the players, it reveals areas of the map to the players. Other than reproducing each level on a different map, I have no idea how this can be resolved. I'm sure this will be an issue for many more modules (multiple levels on a single map) so, does anyone have any ideas on this one?
//Edit 16 Feb... .xml file updated (I don't know if it makes any difference but I closed all the doors and re-uploaded)Last edited by Moriarity; February 16th, 2020 at 11:44.
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February 15th, 2020, 17:55 #485
The DM will need to hold down SHIFT whilst moving the tokens. That way nothing is revealed.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 15th, 2020, 18:18 #486
Ahaaa… Thanks for enlightening me... I should've known that
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February 16th, 2020, 01:13 #487
- Join Date
- Feb 2014
- Location
- Australia
- Posts
- 731
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February 16th, 2020, 09:44 #488If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 16th, 2020, 11:24 #489
The shift/drag seems to be working for me. Tested with only DM connected - I'll re-check with DM and Player...
Update... With DM & Player connected, the shift/drag method works - but only on the DM's map. The background is revealed on the player map as if dragged without shift. See attachmentsLast edited by Moriarity; February 16th, 2020 at 11:37.
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February 16th, 2020, 13:15 #490If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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