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January 6th, 2020, 22:32 #381
Hi,
Is it already possible to use those xml files to test LOS on some maps ?Ultimate Licence 4.0.10
French Player
Using FG since September 2016, FGU since Septembre 2020
with following extensions : Advanced Effets, All Automatic Effect by rob2e, Coin Weight, Constitutional Amendments,
Roll for Initiative, Death indicators, Battlestats, Alternative Wound Colors,
Dice Color Changer, Local Dice Tower
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January 6th, 2020, 22:46 #382
All of the modules listed in the first post have been updated to include the LOS data. So, yes.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 6th, 2020, 23:16 #383
Thanks Zac ! I could test now.
However how to auhorize player moving token by themselves ?Ultimate Licence 4.0.10
French Player
Using FG since September 2016, FGU since Septembre 2020
with following extensions : Advanced Effets, All Automatic Effect by rob2e, Coin Weight, Constitutional Amendments,
Roll for Initiative, Death indicators, Battlestats, Alternative Wound Colors,
Dice Color Changer, Local Dice Tower
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January 7th, 2020, 02:52 #384
Lock tokens hasn’t been implemented yet. See here https://www.fantasygrounds.com/forum...st-Known-Items
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 7th, 2020, 03:05 #385
- Join Date
- Nov 2018
- Posts
- 49
Skt
Hi folks, I completed the LOS for Storm King Thunder (SKT). Feel free to revise and modify anything you don't like.
Enjoy
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January 7th, 2020, 03:38 #386
- Join Date
- Jun 2016
- Posts
- 18
Here's LOS for A1 Slave Pits of the Undercity.
Glad they're working out! As always, let me know if corrections are needed.
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January 7th, 2020, 04:22 #387
Last edited by Zacchaeus; January 7th, 2020 at 18:47.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 7th, 2020, 13:48 #388
- Join Date
- Jun 2017
- Location
- Arizona
- Posts
- 26
I figured there was going to be a ruling like that. I already changed the "windows" to "terrain," but I am not, however, going to do "block" walls for reasons we discussed in a post over Christmas (starting at post 350 but I don't know how to link other posts) so I will not be able to help with this project.
D--
Oh wait! Now I'm a Crusader!!!
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January 8th, 2020, 22:30 #389
- Join Date
- Sep 2017
- Posts
- 120
I'm starting on the Starfinder: Signal of Screams AP maps. Question, for caverns would you do them with walls or terrain so some of the unplayable area artwork shows as they explore?
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January 8th, 2020, 22:55 #390
The walls of the cavern would be walls since that is the limit of the sight. Anything which the players can’t move on to would also be walls such as a stalagmite or a pillar of rock which goes from floor to ceiling. Rocks of a sufficient height or elevated areas would be terrain. If you want to do one such map and submit it I can have a look at it if you want.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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