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  1. #321
    Quote Originally Posted by lavoiejh View Post
    I got some time so I went ahead and did Wizard of Wines Winery.
    Apparently we had the same ideas. Cos should be complete now.

    New Maps
    Death House
    Wachterhaus
    Wizard of Wines Winery

    Will not do LOS
    Barovia (Area map, not combat)
    Berez (Area map, not combat)
    Castle Ravenloft 1 (Isometric)
    Castle Ravenloft 2 (Isometric)
    Castle Ravenloft 3 (Isometric)
    Castle Ravenloft 4 (Isometric)
    Castle Ravenloft 5 (Isometric)
    Castle Ravenloft 6 (Isometric)
    Castle Ravenloft 7-10 (Isometric)
    Castle Ravenloft 11 12 (Isometric)
    Krezk (Area map, not combat)
    Tser Pool Encampment (Area map, not combat)
    Vallaki (Area map, not combat)
    Village of Barovia (Area map, not combat)
    Yester Hill (Area map, not combat)
    Attached Files Attached Files

  2. #322

    The Rise Of Tiamat

    There we go, just a few caverns still missing (these fractured walls are a major pain). Give it a check please!
    Attached Files Attached Files

  3. #323
    FGU battlemaps coming down the home stretch. I think I've got it covered at this point, there's like 4 or 5 left, plus their dupes which is just an XML copy and paste. Will be done in another week or two.

    1. BattleMap_Cave01
    2. BattleMap_Cave02
    3. BattleMap_Cave03
    4. BattleMap_outdoor1
    5. BattleMap_outdoor2
    6. BattleMap01
    7. BattleMap02
    8. BattleMap03
    9. BattleMap04
    10. BattleMap05
    11. Underdark Tunnels A
    12. Underdark Tunnels B
    13. Underdark Tunnels C
    14. Underdark Tunnels D
    15. Underdark Tunnels E
    16. Underdark Tunnels F
    17. Streets1
    18. Streets2 (skipped, there's nothing on this map that would obstruct vision)
    19. Streets3 (skipped, there's nothing on this map that would obstruct vision)
    20. Streets4 (skipped, there's nothing on this map that would obstruct vision)
    21. Nogrid Underdark Tunnels A
    22. Nogrid Underdark Tunnels B
    23. Nogrid Underdark Tunnels C
    24. Nogrid Underdark Tunnels D
    25. Nogrid Underdark Tunnels E
    26. Nogrid Underdark Tunnels F
    Attached Files Attached Files

  4. #324
    Doug --
    Are you keeping tabs of all maps contributed here, or is the first post only for the WoTC maps? I searched for Call of the Deep from the DMs Guild, but didn't find it, so w/o scrolling page by page, I can't be certain it's not already done.

  5. #325
    Zacchaeus's Avatar
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    The first post shows what has been done and what is in progress.

    DMsGuild stuff might be problematic since I need the module to be able to add the xml file for the occluders. I’d hesitate before spending time on anything that isn’t available from the SW store.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  6. #326
    Zacchaeus's Avatar
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    To the various people who have posted files above, I will get to them soon.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  7. #327
    LordEntrails's Avatar
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    Quote Originally Posted by MacDork View Post
    Doug --
    Are you keeping tabs of all maps contributed here, or is the first post only for the WoTC maps? I searched for Call of the Deep from the DMs Guild, but didn't find it, so w/o scrolling page by page, I can't be certain it's not already done.
    I would reach out the author via the DMsGuild and find out if they are going to do the update or are interested in you doing it. SmiteWorks won't have any ability to make the updates or redistribute it without the authors permission.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  8. #328
    Thanks everyone -- great points.

  9. #329
    Quote Originally Posted by Ascalon View Post
    There we go, just a few caverns still missing (these fractured walls are a major pain). Give it a check please!
    I love you lol

  10. #330
    moar fgu battlemaps cromch cromch cromch

    1. BattleMap_Cave01
    2. BattleMap_Cave02
    3. BattleMap_Cave03
    4. BattleMap_outdoor1
    5. BattleMap_outdoor2
    6. BattleMap01
    7. BattleMap02
    8. BattleMap03
    9. BattleMap04
    10. BattleMap05
    11. Underdark Tunnels A
    12. Underdark Tunnels B
    13. Underdark Tunnels C
    14. Underdark Tunnels D
    15. Underdark Tunnels E
    16. Underdark Tunnels F
    17. Underdark Tunnels Large Pool
    18. Underdark Tunnels Underwater
    19. Underdark Tunnels Water Edge
    20. Nogrid Underdark Tunnels Water Filled Chasms
    21. Streets1
    22. Streets2 (skipped, there's nothing on this map that would obstruct vision)
    23. Streets3 (skipped, there's nothing on this map that would obstruct vision)
    24. Streets4 (skipped, there's nothing on this map that would obstruct vision)
    25. Nogrid Underdark Tunnels A
    26. Nogrid Underdark Tunnels B
    27. Nogrid Underdark Tunnels C
    28. Nogrid Underdark Tunnels D
    29. Nogrid Underdark Tunnels E
    30. Nogrid Underdark Tunnels F
    31. Nogrid Underdark Tunnels Large Pool
    32. Nogrid Underdark Tunnels Underwater
    33. Nogrid Underdark Tunnels Water Edge
    34. Nogrid Underdark Tunnels Water Filled Chasms


    Still moar to do, though.
    Attached Files Attached Files

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