Thread: 5e Bug Reports (Part 5)
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August 10th, 2019, 17:32 #181
This will be because the name of the module changed. See here for more information https://www.fantasygrounds.com/forum...release-update
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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August 13th, 2019, 18:42 #182
I've seen a few issues reported with Midgard Heroes Handbook, has any word come back from the publishers as to if a fix/patch is upcoming?
My personal findings are that a lot of spells in this product are marked as ritual (Absolute Command, Acid Rain, Adjust Positioning) and they are not rituals according to my copy of the PDF.
Plus whatever parser they are using sometimes drops the second line of a long Material component into the spell description. One example is Enchant Ring, the Component line reads "V, S, M (500 gp worth of diamond dust," and the first line in the description starts "which the spell consumes)" which is after Duration.
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August 13th, 2019, 21:33 #183
I'll make sure that the developer is aware of the issues. Thanks for reporting.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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August 19th, 2019, 02:37 #184
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Goblinoid Lore Missing from Volo's Guide to Monsters
Hello, for some reason there seems to be a HUGE missing portion of Volo's Guide to Monsters regarding 5 of the 9 creatures/races the book covers. I can see lore about Giants, Yuan-Ti, Mind Flayers, and Hags, but not Goblinoids (the one I'm looking for most), Kobolds, Gnolls, Orcs, and Beholders.
Where do I find this lore if not in the VGtM reference manual?
[MODERATOR: Moved to the 5E official product bug reporting thread.]Last edited by Trenloe; August 19th, 2019 at 16:24.
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August 20th, 2019, 16:04 #185If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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August 22nd, 2019, 08:01 #186
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I have found that some modules for D&D 5e have the "Revert Changes" option when you load them, or when you open back your game. Most of the following modules have never been open by me.
The list includes:
Lost Mine of Phandelver, Dead in Thay, Secret Shine of Tamoachan, Forge of Fury, Against the Giants.
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August 22nd, 2019, 08:18 #187
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In Dungeon of the Mad Mage, level 19, area 1 (The Resplendent Grotto of Ichthyglug the Voluminous), the link of the first encounter is broken.
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August 22nd, 2019, 09:51 #188Originally Posted by [email protected]If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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August 22nd, 2019, 09:51 #189Originally Posted by [email protected]
Last edited by Zacchaeus; August 22nd, 2019 at 11:22.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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August 22nd, 2019, 09:58 #190
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