Thread: [WIP]Alien RPG ruleset
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April 28th, 2020, 23:04 #321
Last edited by pr6i6e6st; April 28th, 2020 at 23:08.
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April 29th, 2020, 00:09 #322
Indeed, this rule set is fantastic!
I do have one question though, I'm running in FG Classic and have the latest version and noticed that the reference manual header colours are quite off. Is it me and something I did or is it like this for everyone? If so can it be changed?
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April 29th, 2020, 00:31 #323
that's the "computeristic" font, i believe. as a quick and cheap fix, you could open the pak file, go into graphics, fonts, and replace it by putting something you like better in there
(or duplicating an existing file) and renaming it the to the same as the computeristic.fgf file. i'm sure that's next on zombielord's list of things to do as he's been hard at work at a graphics overhaul
alternatively, you could replace this file within the pak archiveLast edited by pr6i6e6st; April 29th, 2020 at 01:30.
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April 29th, 2020, 02:19 #324
Thanks pr6i6e6st, I try to make things on-theme but improve usability, and readability.
I've been focusing on Fantasy Grounds Unity, and going back an checking things with Classic. They handle each fonts differently and I've been working on getting file size down but keep things clean and functional.
@NotRussellCrowe
I've made a new pak file that uses a bigger fgf font for the headers and I've swapped out the Computeristic font (Never really liked it since it had an incomplete glyph set).
I've added slight color variation to make it easier to go through the text and find things so its not a literal wall of text (however I did work to try and make the color variation slight and on-theme).
Hopefully this fixes your issue. If your issue is specifically that you want all fonts the same exact green I can bash out a quick theme.
UPDATE: 4/2/8/20 10:30
Updated Default window theme
Changed Window Header font to be the same as sidebar, and edited graphics to be similar
Updated partysheet to match character sheet, and combat tracker theme
Updated and added fonts for Fantasy Grounds Classic
Compressed image files for smaller PAK files size
To-Do: Create / apply theme to TOKENS window for UNITYLast edited by zombielord; April 29th, 2020 at 04:40.
Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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April 29th, 2020, 07:28 #325
that's awesome! i just tossed that all into the new pak file, i had decided to keep plugging away tonight as i have a game tomorrow, and got it so conditions can prevent you from recovering health, and have started building up some functions so i can reduce the amount of redundant code. after that, i want to start getting targeting, resistance/weaknesses, and talents/special abilities rigged up. the last one might be a struggle as i've yet to understand the stringmanager and the 5e effectsmanager but one day at a time i suppose.
thanks again, keep up the great work and i'll be chatting with you again.
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April 29th, 2020, 12:36 #326
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April 29th, 2020, 17:37 #327Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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April 29th, 2020, 17:40 #328
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April 29th, 2020, 17:43 #329
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April 29th, 2020, 17:48 #330
try adding this to the graphics_fonts.xml within the graphics folder of the ruleset and tell me if that works
Code:<font name="reference-h"> <ttf file="graphics/fonts/Nobile-Regular.ttf" name="Nobile-Regular SDF" size="24" /> <color value="#34BF00" /> </font>
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