Thread: [WIP]Alien RPG ruleset
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April 17th, 2020, 01:41 #301
I'll check that file out in a bit. i'm not replicating this issue in the quotes with the file that i uploaded last, so I'll see what's going on there.
edit: just tried, and until the character has entered the character sheet, it appears the change of "human to synthetic" does nothing for changing the type. so, maybe i need to set health.synthornot on init or somethingLast edited by pr6i6e6st; April 17th, 2020 at 01:46.
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April 17th, 2020, 02:20 #302
Last edited by pr6i6e6st; April 17th, 2020 at 02:55.
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April 17th, 2020, 03:03 #303
ok NOW it should be fixed and include your fixes >.>
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April 17th, 2020, 05:43 #304
Works, great! Looks like it's 100% functional, and 98% graphically good (there's still a few minor things to iron out, but I'm gonna finish the GM section of the book, and a few odds and ends like vehicles / careers so I can run a game or two).
On my end, I found the invisible font doesn't play nicely with Fantasy Grounds Classic but I've built in a work around, and also removed the invisible.fgf file to reduce file size.
UPDATE: 04-22-2020 (Minor character sheet graphic changes)
- Changed default Character sheet size to a larger size by default, and set max size (fixes some graphic issues with UNITY)
- Changed font for multi-line char sheet inputs. Font fits better for user input.
- Increased smallest font size and adjusted character sheet.
UPDATE: 04-24-2020 (More graphic updates)
- Updates focused on UNITY, but cross-testing with Classic for compatibility
- Updated loading info to give credits with brief step-by-step instructions for Calendar setup.
- Added a banner graphic for the ALIEN rpg
- Fixed graphic issue with library options having misaligned icons (Thanks Talyn)
- Updated some UI graphics for a more consistent look.
- Reduced number of FGF fonts but kept some for Fantasy Grounds Classic usability
- Cleaned up some code
Last edited by zombielord; April 28th, 2020 at 20:24.
Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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April 26th, 2020, 07:37 #305
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April 26th, 2020, 09:54 #306
- Join Date
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This looks good. I just downloaded it, created a campaign and then tried to create a character. Unfortunately I was immediately greeted by an error message:
"Script Error: [string "currentminute"]:1: attempt to perform arithmetic on global 'nNew' (a nil value)"
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April 26th, 2020, 13:32 #307
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April 27th, 2020, 04:41 #308
just added healing for humans when a turn has gone by, added a message for when the error about calendar stuff comes up. minor fixes.
edit: if you nabbed that update before i brought out this new one, i just updated again to make the healing independent from stress loss/gain.
edit2: i uhm, had to fix that again. it should work fine now.
edit3: guess i lied (fml) now it works, i tried, i tried every imaginable way i could think of this time before updating. if it's still broken, i need rest i guess lol.Last edited by pr6i6e6st; April 27th, 2020 at 05:28.
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April 27th, 2020, 06:29 #309
Awesome that you're still plugging away and adding more features. I look forward to giving it a go.
(Think I might give some time to learning some LUA, do you have suggestions? Currently I do most of my coding or scripting using Notepad ++)Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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April 27th, 2020, 07:43 #310
thank you.
god that was a struggle but i managed to discover and fix an error with stress acting like an hour went by if your stress was reduced at any hour at 00:59 then the time was advanced forward.
i also use Notepad++. if you wanted to look at things to script for this with lua, some functions for players to drop a number on an NPC (be it on its token or on the combat tracker) to damage it would be great.
for something maybe a bit more simple and you could use existing code within my ruleset as a template, you could look into functions for conditions/supply automation.
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