Thread: [WIP]Alien RPG ruleset
-
November 11th, 2019, 22:40 #131
-
November 11th, 2019, 22:53 #132
-
November 11th, 2019, 23:02 #133
I'll modify..will review the DB file so I know where to change... Going over the functionality with two friends that have already played multiple sessions of the Game, have several items for you...will post shortly..
-
November 12th, 2019, 01:21 #134
New comments about ruleset....
1. When a failure (face hugger) is rolled, stress is not automatically added.
2. Auto stress modifier (middle box on PC sheet) is not working from what we can tell.
3. Damage amount on weapon is adding a +1 to roll and calculating as a success, should it not just add a die?
4. How to push a roll - By changing the "modifier" amount in lower left corner of interface, a player can push a roll. Just put a "-" plus amount of die to remove from skill roll, then roll new skill check. Make sense?
-
November 12th, 2019, 01:25 #135
I didn’t know it was adding a stress die when a stress symbol was rolled, I’ve never been able to figure out how to get die rolls to contribute to anything else so I’ll have to check this out
I’ll have to check that stressed button again, I thought I checked that before the last update too
Which tab or whatever is the bonus adding the +1? I must have missed that in earlier changes.
-
November 12th, 2019, 02:52 #136
ok so i couldn't replicate 1,
i fixed 2 i think, as it was a problem with the hour changing while the toggle was on.
3, the bonus should be what adds the die, the damage is what's your base damage, no? then you can add your successes, in which i just add all of them automatically for now since i don't know how to pull up die results yet.
4. that's the closest i came to being able to do it. even Call of Cthulhu doesn't have one, but that's just a reroll.
-
November 13th, 2019, 19:17 #137
- Join Date
- Sep 2019
- Posts
- 2
HI Im getting loads of errors when creating a character, do not know what Im missing?
Example of error:
"Ruleset Warning: window: Anchored static height ignored for control (timefactorlabel) in windowclass (charsheet)
Ruleset Warning: window: Anchored static height ignored for control (TimeFactor) in windowclass (charsheet)
Ruleset Warning: window: Anchored static height ignored for control (timefactorlabel) in windowclass (charsheet)
Runtime Error: desktop: Unable to create window with invalid class (talent : charsheet.id-00001.talentlist.id-00001)
"
-
November 13th, 2019, 19:23 #138
the anchored static height isn't a problem, usually doesn't pop up unless a red error does, like that bottom one. i'll try to fix stuff like that as i go.
as for the desktop runtime error, i'm not getting that issue but it did show up for a brief time when i changed the "abilities" into "talents". either use Note++ to replace all instances of "ability" with "talent" and anything with "abilities" with "talents" in your DB file found in your campaign folder.
alternatively, send me your DB file and i'll do that for you.
also make sure to get the newer update, to be sure things are all up to order.
-
November 13th, 2019, 19:45 #139
- Join Date
- Sep 2019
- Posts
- 2
Hi I just checked and the db file and that contains no refenses to either of "abilities" or "talents". Anything I could have done wrong in the installation or startup of the campaign?
So my main problem is how to create valid characters right now but I also checked and there is no equipment list or monsters; basically only a char sheet and dice mechanics.
-
November 13th, 2019, 19:53 #140
There won’t be any lore, info or rules applied, as I do not have the rights. You will have to load in the information yourself and even make your own modules. Think of this as more of an organizer/tracker.
There are records for items (toggle button defaults to gear, can be a number of different items), npcs, vehicles, star systems, planets and colonies.
Edit: also, it’s likely the error came from the update. It’s just info floating in the void and shouldn’t show up anymore?
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks