Thread: [WIP]Alien RPG ruleset
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November 9th, 2019, 03:54 #101
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November 9th, 2019, 03:54 #102
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November 9th, 2019, 05:00 #103
I'm actually talking about PCs... Your Character sheet has a Talent entry (Abilities Tab) and a Trait entry (Notes Tab). The PreGens and Character breakdowns in the PDF also include a trait.. but where the hell are those "Traits" in the rulebook? Funny...the new PDF rulebook has changed "Trait" to "Personality" but still no listing for them. I guess DMs are to make them up...
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November 9th, 2019, 05:05 #104
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November 9th, 2019, 05:11 #105
Change the item "Trait" on your PC sheet to "Personality" and leave as "fill in the blank". Makes things flexible for you later..
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November 9th, 2019, 05:13 #106
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November 9th, 2019, 05:56 #107
Cleanup - Another cleanup item (You might already know). In the FG chat window, when the text scrolls toward the top, I'd stop the scrolling so it does not show behind the clock. Makes things hard to read.
Error - When I set the increment (either hour or minutes) for the clock, I get an script error when I forward time. I close the error window and the time has moved forward the amount I specified however. If you need the errors, I can send.
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November 9th, 2019, 06:00 #108
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November 9th, 2019, 06:03 #109
No calendar: The error is - Script Error: [string "timelimit"]:1: attempt to compare two nil values. Same thing in CT. When I add a time factor (let's say 5) then hit Next Actor, the error shows but the Clock does not roll forward the specified amount
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November 9th, 2019, 06:07 #110
load a calendar (i've been using the typical gregorian calendar). the code to change the time is the code from the calendar LUA to adjust it. this helps you keep track of days and months too. I'd think it'd be great if i could make a button to allow gms and players to make log entries based on the current day.
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