Thread: [WIP]Alien RPG ruleset
-
May 1st, 2020, 04:19 #341
OH BABY! radiation is almost fully automated, you still need to adjust your health when you take damage and you still need to add permanent radiation points when you get those. but i THINK everything else is working just great. i took the code from the critical injuries and reworked them so that it will take into account rounds, minutes and hours depending on the setting.
-
May 1st, 2020, 06:17 #342
- Join Date
- Dec 2017
- Posts
- 5
Anyone know of a set of modules that include NPC, Items, and Tables? Was hoping this pak had it but guess not.
-
May 1st, 2020, 06:18 #343
-
May 1st, 2020, 14:38 #344
i think i just fixed the repetativeness of the stress reduction/addition messages. might need more testing but i used a different formula that should be right.
-
May 1st, 2020, 16:10 #345
- Join Date
- Mar 2019
- Posts
- 1
This is really nice, not had too much chance to delve into it yet. Thank you
-
May 2nd, 2020, 03:01 #346
Running another session on Saturday night, panic rolls are broken, not adding in the stress amounts.... how to fix?
New interface and sheets look AWESOME!
-
May 2nd, 2020, 03:04 #347
-
May 2nd, 2020, 03:05 #348
-
May 2nd, 2020, 04:03 #349
-
May 2nd, 2020, 08:05 #350
Added a Day adjuster to the timer and fixed the vehicle details. Couldn’t stand having to think so much for FTL travel in our campaign.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks