1. #1

    Effect for setting Strength

    Good day!

    In my Savage Rifts game, the various Power Armors have the ability to set a user's strength to a set number, such as d12+1. Is there an effect that one can apply to the armor that when equipped will change the user's strength to the set number (in this case d12+1)?

    Thanks,

    GB
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  2. #2
    Try putting this in the armor item card in the blank field immediately under the "Availability" area:

    [Strength = 5d, Strength +1]

    For attributes the dice are numbered (i.e. 1d = a d4, 2d = a d6, and so on...)
    Last edited by YamaShintaku; August 16th, 2019 at 14:16. Reason: adjust the location of parameters

  3. #3
    Thanks...I'll give that a try as soon as I get home!

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
    FG Community Developer:
    [Available]Millennium Knights, Savage Suzerain [In Progress]Several Others [Personal Use]Savage Rifts

    Currently running:
    AD&D 2e - Temple of Elemental Evil

    In planning:
    Way too many games!

    Timezone:
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  4. #4
    Didn't seem to work, sadly.

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
    FG Community Developer:
    [Available]Millennium Knights, Savage Suzerain [In Progress]Several Others [Personal Use]Savage Rifts

    Currently running:
    AD&D 2e - Temple of Elemental Evil

    In planning:
    Way too many games!

    Timezone:
    Eastern Daylight Time (EDT) United States; GMT -4 hours

  5. #5
    I tried that, [Strength = d12+1], [Strength=d12+1]. [Pace +2] doesn't seem to work, but [Toughness +4] does. Strange.

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
    FG Community Developer:
    [Available]Millennium Knights, Savage Suzerain [In Progress]Several Others [Personal Use]Savage Rifts

    Currently running:
    AD&D 2e - Temple of Elemental Evil

    In planning:
    Way too many games!

    Timezone:
    Eastern Daylight Time (EDT) United States; GMT -4 hours

  6. #6
    OK...so I can get the die up to d12, but the +1 is eluding me...my combined effect is [Toughness +4, Pace +2, Strength = 5d] currently. I've tried 5d+1 and that just grants me d12 (as does 5d), trying [Strength =5d, Strength +1] nets me a +1 modifier to the roll (so d12 +1 if the trait die is higher, or d6 +1 if the wild die is higher). Still working it out.

    Thanks for your help so far!!!!

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
    FG Community Developer:
    [Available]Millennium Knights, Savage Suzerain [In Progress]Several Others [Personal Use]Savage Rifts

    Currently running:
    AD&D 2e - Temple of Elemental Evil

    In planning:
    Way too many games!

    Timezone:
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  7. #7
    Ikael's Avatar
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    Effects doesn't support complex values. Because of this you can only define traits with integers that represent "dice step", ie.
    Code:
    1d = d4
    2d = d6
    3d = d8
    4d = d10
    5d = d12
    6d = d12+1
    7d = d12+2
    etc.
    In your case it should be [Strength = 6d] which becomes Strength d12+1.
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  8. #8
    Thanks Ikael!

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
    FG Community Developer:
    [Available]Millennium Knights, Savage Suzerain [In Progress]Several Others [Personal Use]Savage Rifts

    Currently running:
    AD&D 2e - Temple of Elemental Evil

    In planning:
    Way too many games!

    Timezone:
    Eastern Daylight Time (EDT) United States; GMT -4 hours

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