1. Effect for setting Strength

Good day!

In my Savage Rifts game, the various Power Armors have the ability to set a user's strength to a set number, such as d12+1. Is there an effect that one can apply to the armor that when equipped will change the user's strength to the set number (in this case d12+1)?

Thanks,

GB

2. Try putting this in the armor item card in the blank field immediately under the "Availability" area:

[Strength = 5d, Strength +1]

For attributes the dice are numbered (i.e. 1d = a d4, 2d = a d6, and so on...)

3. Thanks...I'll give that a try as soon as I get home!

GBFF

4. Didn't seem to work, sadly.

GBFF

5. I tried that, [Strength = d12+1], [Strength=d12+1]. [Pace +2] doesn't seem to work, but [Toughness +4] does. Strange.

GBFF

6. OK...so I can get the die up to d12, but the +1 is eluding me...my combined effect is [Toughness +4, Pace +2, Strength = 5d] currently. I've tried 5d+1 and that just grants me d12 (as does 5d), trying [Strength =5d, Strength +1] nets me a +1 modifier to the roll (so d12 +1 if the trait die is higher, or d6 +1 if the wild die is higher). Still working it out.

Thanks for your help so far!!!!

GBFF

7. Effects doesn't support complex values. Because of this you can only define traits with integers that represent "dice step", ie.
Code:
```1d = d4
2d = d6
3d = d8
4d = d10
5d = d12
6d = d12+1
7d = d12+2
etc.```
In your case it should be [Strength = 6d] which becomes Strength d12+1.

8. Thanks Ikael!

GBFF

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

• You may not post new threads
• You may not post replies
• You may not post attachments
• You may not edit your posts
•